Unearthing Entombed
The New Yorker Radio Hour
WNYC Studios and The New Yorker
4.2 • 6.2K Ratings
🗓️ 26 January 2021
⏱️ 20 minutes
🧾️ Download transcript
Summary
Transcript
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| 0:00.0 | This is the New Yorker Radio Hour. I'm David Remnick. |
| 0:14.0 | Simon Parkin writes about technology for the New Yorker, and he was on the show recently |
| 0:18.8 | to talk about playing video games with his kids during the pandemic. At the same time, he was on the show recently to talk about playing video games with his kids during the |
| 0:22.0 | pandemic. At the same time, he was working on a story from the dawn of the video game |
| 0:27.3 | age about a game that came out when Simon was barely out of diapers. Simon's partner in |
| 0:34.4 | telling radio stories is our producer Alex Barron. |
| 0:39.5 | So here's Simon and Alex. |
| 0:46.7 | Once upon a time. |
| 0:49.2 | Specifically the early 1980s. |
| 0:50.5 | In a far off land. |
| 0:52.2 | Santa Monica, California. |
| 0:55.3 | There was a bunch of hippies making video games at a place called Western Tech. And one of the projects they were working on was a game for the Atari |
| 1:01.1 | 2600 called Entombed. In Entombed, you play as an archaeologist who is trying to escape from an |
| 1:10.2 | underground catacomb. |
| 1:11.7 | But this is a video game from the early 80s, so your character is just a little stick figure |
| 1:16.8 | that you navigate through this blocky maze that scrolls up from the bottom of the screen. |
| 1:21.6 | If you get stuck, then the maze pushes you to the very top of the screen and you die. |
| 1:29.9 | Now, the programmers working on Entombed had a big problem. |
| 1:33.9 | They didn't want the player to just play the same maze over and over again, because that would |
| 1:38.5 | be boring. |
| 1:39.7 | But Atari cartridges had a tiny amount of memory on them, like two kilobytes. |
| 1:45.1 | That's about a thousand times smaller than a photograph you might take on your mobile phone today. |
... |
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