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Two Friends and a Naive Dream: Make a Cinematic Platformer

Remap Radio

Remap Radio

Tv & Film, Society & Culture, Leisure

4.9964 Ratings

🗓️ 5 March 2026

⏱️ 51 minutes

🧾️ Download transcript

Summary

When Adam Stjärnljus and Klas Eriksson met in middle school, little did they know they’d become close friends and decades later decide to chase a wild dream of making a video game together. They were not video game developers, but for years, they toiled away at what would eventually become the cinematic platformer Planet of Lana. A few years later, the sequel is here, and Patrick recently spoke with Stjärnljus and Eriksson about their journey to this moment.

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Transcript

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0:00.0

you know if you've listened to me over the years that I am just a sucker for a cinematic platformer.

0:24.8

Give me some jumping, but also it looks gorgeous, or I guess in the case of limbo and inside,

0:30.8

or reanimal or little nightmares.

0:33.6

Nightmarish, uh, nonetheless, you give me a little guy, a weird little girl, and we're going to run around,

0:38.4

and we're going to jump, and we're going to push some crates.

0:39.9

I will be there no matter what, which is why I really enjoyed Planet of Lutna from a couple of years back.

0:46.5

This is a cinematic platformer that really emphasizes more of the game part than a lot of these other games do,

0:53.2

in which the difference between aesthetic and game

0:57.7

or rather the ratio is different between a lot of these. And in Planet of Alana, which is very

1:04.5

story focused but also very game focused. So it has a lot of the hallmarks of what we would call

1:09.3

a cinematic platformer, but one in which,

1:11.6

hey, you're also feeling really satisfied when it comes to the puzzle element.

1:15.6

And that picks up in Planet of Lana 2 as well, which is out this week on, I mean,

1:20.3

basically every platform imaginable.

1:22.6

So I was fortunate enough to have a chance to talk with the two co-directors of Planet

1:27.2

of Lana 2, Adam Hueneuse and Klaus Erickson. I'm pretty sure I got their names right. Apologies to Adam and Klaus if I got it wrong. I tried so hard. I wrote it down phonetically and anyone that listens to Remap also knows that I struggle. I try. I try. Anyway, it's a wonderful interview in which we talk about, what does it mean to make a game with one of your best friends that you've known since the equivalent of middle school?

1:50.3

What does it mean to make a video game in which one of you lives in Sweden and one of you lives in Australia, which means that for one of you, it's the morning and one of you, it's the evening?

1:58.6

What does it mean to make a cinematic platformer in 2026 when the market for those is a lot

2:03.9

different.

2:04.3

Random just came out.

2:05.1

Little Nightmer's 3 just came out.

2:07.2

It is just a different space than it was.

...

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