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Critical Role

To the Hounds! | Critical Role | Campaign 4, Episode 9 Part 2

Critical Role

Critical Role

Actual Play, Leisure, Ttrpg, Rpg, Critical Role, Dungeons And Dragons, Role Playing Game, D And D, Games

4.911.3K Ratings

🗓️ 23 December 2025

⏱️ 93 minutes

🧾️ Download transcript

Summary

Part 2 The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut... New Episodes Release Weekly on Thursdays. Learn more about Campaign 4 at https://critrole.com/campaign4/ GET MORE CAMPAIGN 4 WITH BEACON We're excited to bring you even MORE Campaign 4 with a Beacon membership! Get access to exclusive shows like our behind-the-scenes Critical Role Cooldown and ask the Campaign 4 cast your burning questions directly through our LIVE monthly Fireside Chats. You'll also receive NEW Beacon exclusive series, instant ad-free access to VODs & podcasts, live event pre-sales, merch discounts, & a private Discord. Start your 7-day free trial today at https://beacon.tv/join and get unparalleled access to everything Critical Role! OFFICIAL CAMPAIGN 4 CAST GAME MASTER Brennan Lee Mulligan Laura Bailey as Thimble Luis Carazo as Azune Nayar Robbie Daymond as Kattigan Vale Aabria Iyengar as Thaisha Lloy Taliesin Jaffe as Bolaire Lathalia Ashley Johnson as Vaelus Matthew Mercer as Sir Julien Davinos Whitney Moore as Tyranny Liam O’Brien as Halandil ""Hal"" Fang Marisha Ray as Murray Mag’Nesson Sam Riegel as Wicander ""Wick"" Halovar Alexander Ward as Occtis Tachonis Travis Willingham as Teor Pridesire CREDITS Produced by Maxwell James, Steve Failows, & Kyle Shire Set Designed by Shaun Ellis Production Designer: Noxweiler Berf Character Art by Loren Hontanilla Edited by Taylor Burke and Emily ""Stevie"" Stevenson Critical Role Announcement Playhouse Editor: Vinny Celesti Opening Title Editor: Paul Foyder Opening Title Colorist: Peter Koocheradis Window Effects by Christian Brown Graphic Design by Aaron Monroy & Jordyn Torrence Dol-Makjar art by Daniel Jiménez Villalba Miniatures Painted by Payton Keo Lacebal Opening Title Theme by Neal Acree Campaign 4 Key art by Hannah Friederichs Additional Art & Design by Hannah Friederichs Episode QC by Catherine Zimmerman & Paula Flores Assistant Editor: Gianna Gencarella Post Production Coordinators: M Swing & Bryn Hubbard Closed Caption Editing by Margaret Dill, Nikki Kindelberger, Courtney Knewtson, Danielle Lackie, Eleanor Smith-Dufresne & Alice Tsoi Post Production Supervisor: Tal Levitas HEALTH & WELL-BEING Due to the improv nature of Critical Role and other RPG content on our channels, some themes and situations that occur in-game may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources

Transcript

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0:00.0

Hello again, it's Brennan Lee Mulligan, and you're listening to Part 2 of this episode

0:05.8

of Critical Role. If you haven't checked out part one yet, pause this now and head over there first.

0:10.8

What are you doing? Otherwise, let's jump right back into this adventure and the world of Aramon.

0:27.3

We were coming to this. We return to Tall Breeze Lee. Sorry, Tybreasley.

0:29.9

No, no, Tall Breezeley.

0:30.9

Tall Breezeley.

0:31.7

What did I?

0:32.1

Tybrisley.

0:32.9

Tybris Lee.

0:33.9

Sam said come right before.

0:36.9

And so I. Only because we were talking about sperm. Sam said come right before.

0:39.9

And so I... Only because we were talking about sperm.

0:41.8

We were talking about it.

0:42.8

Yeah.

0:43.4

Michael Foxxon.

0:45.3

Hello and welcome back from the break in tonight's episode of Critical Role.

0:50.1

All of you stand in, not even an alleyway, just sort of like a small, it's basically just

0:55.6

the space between two buildings on this outer road.

0:58.6

You see that Tyreys Lee on this big, wide expanse, just kind of grows naturally like a spider

1:05.8

web out front.

1:06.9

So the roads all kind of lead to the center of town with some little branching pathways here

1:10.3

and there.

...

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