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Wow in the World

Tinkerclass (Week 1 Day 3): Create & Test

Wow in the World

Tinkercast | Wondery

Education, Stories For Kids, Education For Kids, Kids & Family

4.629.6K Ratings

🗓️ 9 September 2020

⏱️ 3 minutes

🧾️ Download transcript

Summary

It's day 3 of TINKERCLASS--the create and test phase. Look around your home for to build out your plan from yesterday. This week's project features the Wow in the World episode, Hugomatic 3000! See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Transcript

Click on a timestamp to play from that location

0:00.0

Hey, Prime members! You can listen to Wow in the World,

0:03.4

Early and Add Free on Amazon Music.

0:06.7

Download the app today.

0:09.2

Uh-uh-uh-uh-uh-uh-uh-uh-uh-uh!

0:11.2

Bring out your pencils and a fresh sheet of parchment.

0:16.5

For Tinker Class is about to begin.

0:24.1

Welcome back to Tinker Class.

0:26.1

Our hands-on crash course in ScienceBon 101 for the science seekers and inventoritos of tomorrow.

0:34.2

It's day three of week one, so if you're just joining us for the first time,

0:39.8

hit pause and go back and listen to the first two episodes of this week.

0:44.3

Don't worry, we'll still be here when you come back.

0:46.5

This week we're using inspiration from our Wow in the World episode,

0:50.3

Huggamatic 3000 and the Future of Soft Robotics.

0:54.5

On day one, we had you listen to the episode while jotting down any thoughts, ideas,

1:00.1

and questions that came to mind.

1:01.9

Yesterday we had you make a list of problems around your home and a list of animals

1:08.2

with unique characteristics that could be mimicked or copied to help solve that problem.

1:14.9

And now, for day three, we're ready to begin creating and testing our next two steps in the

1:22.4

tinkering process. Using your plan from yesterday, it's time to bring your idea to life.

1:28.9

We challenge you to search around your home for materials that can mimic the animal

1:34.9

characteristics that you plan to use to solve your problem.

1:39.0

For example, geckos have super sticky feet that allow them to climb walls.

...

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