Time Crisis – Cane and Rinse No.701
The Cane and Rinse videogame podcast
Cane and Rinse
4.8 • 801 Ratings
🗓️ 17 February 2026
⏱️ 120 minutes
🧾️ Download transcript
Summary
“Dance, baby, dance. Dance to the “death”!” The Cane and Rinse videogame podcast returns for its fifteen year with its first ever lightgun game coverage. […]
The post Time Crisis – Cane and Rinse No.701 appeared first on Cane and Rinse.
Transcript
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| 0:00.0 | Hello everybody, welcome to the Cana Rince podcast. |
| 0:24.8 | It's volume 15, issue 701. |
| 0:28.3 | And today we're going to talk about time crisis. |
| 0:32.9 | And joining me, Leon Cox, in this issue are Chris Worthington. |
| 0:36.6 | Action! |
| 0:38.3 | Carl Moon. Hey, everyone. Action. Carl Moon. |
| 0:39.2 | Hey everyone. |
| 0:40.5 | And Tony Atkins. |
| 0:42.0 | Danger! |
| 0:44.4 | Time crisis is, if you didn't know, a single player, first person on rails light gun shooting game. |
| 0:52.9 | I don't think we've ever covered a light gun game before. |
| 0:57.0 | I'm not going to go into the technical behind the scenes of how light guns work, |
| 1:03.3 | because I honestly don't really know. |
| 1:05.4 | Like, I've read simple explanations, and I know there's lots of different ways of doing it, |
| 1:12.2 | but ultimately the screen flashes, the gun looks where the flash comes from and then the cable anyway something something magic |
| 1:20.7 | happens this show is focusing almost entirely on the original time crisis both at the arcades and at home, but we will |
| 1:30.1 | inevitably also touch upon the spin-offs and sequels of which there have been many. That's not to say |
| 1:35.7 | we won't come back to the series in the future. It could happen, but we'll be hit with the same |
| 1:40.4 | issues as we've probably been with this one and actually playing the game |
| 1:45.2 | in the modern world. |
| 1:47.2 | This was made by Namco for the arcades. |
| 1:51.5 | At a time when Sega and Namco were pushing each other hard with innovation, trying to outdo |
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