meta_pixel
Tapesearch Logo
Log in
Three Moves Ahead

Three Moves Ahead 78: Forgettable Games, Memorable Ideas

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 19 August 2010

⏱️ 54 minutes

🧾️ Download transcript

Summary

Troy and Rob dig through their histories to recall bad games that had tiny moments of genius. What happens when a game gets one thing right? Can forgotten games still have a legacy beyond their failures? Can a good idea overshadow a bad game's legacy?Also reminders of the Question show coming up in a couple of week's time. "Noble Junk" post Epic Fails podcast Rob's Making History 2 review

Transcript

Click on a timestamp to play from that location

0:00.0

You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com.

0:05.1

This is episode number 78, and I am your host, Troy Goodfellow.

0:08.9

And with me today is freelance writer Rob Zakni.

0:11.4

Hey, guys.

0:14.1

Yeah, it's just Rob today.

0:16.1

We wanted to have a third panelist, but once again, schedules aren't working out.

0:20.5

So this might be a little bit of a shorter show than you're used to, which is's, once again, schedules aren't working out. So this might be a

0:21.0

little bit of a shorter show than you're used to, which is probably fine. Actually,

0:25.0

fine with me because I have a lot of deadlines this week. What is it with everything coming

0:30.5

together at the same time, Rob? I have no idea, but the work comes in waves. That's probably

0:37.2

personal failing. You know, deadlines come in waves. I need a wall calendar is what I need. So I can write down what I have to do because this week... Google created a wall calendar. It lives on the internet. Yeah, but it's not in my face, see? I mean, it'll be there, and Google calendar is great for coordinating with other people, but it's not in my face enough. I need a great big wall calendar with bright colors and starbursts and stuff to remind me, hey, idiot, you have to write 1,500 words tomorrow. So we'll see how that works. You don't have to write 1500 words, do you?

1:12.3

I hope not.

1:12.9

Oh, God.

1:13.8

I hope not.

1:18.3

No, I have a review to finish up and some other work that needs doing this week.

1:26.1

So we may cut this one a little bit short tonight, but this week's topic is something I've talked about before on the blog.

1:27.3

There will be a link to that post. It'll probably elaborate on some of those games further.

1:31.4

This week's topic is one suggested by Soren Johnson in email,

1:35.0

something as a designer, he's very interested in.

1:38.3

We talk a lot about games and mechanics

1:40.1

and see games as mechanics and as systems.

1:46.8

We talk a lot about good games and why they have great mechanics and bad games and why they have bad mechanics. Generally, the two go

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Idle Thumbs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Idle Thumbs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.