Three Moves Ahead 78: Forgettable Games, Memorable Ideas
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 19 August 2010
⏱️ 54 minutes
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| 0:00.0 | You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com. |
| 0:05.1 | This is episode number 78, and I am your host, Troy Goodfellow. |
| 0:08.9 | And with me today is freelance writer Rob Zakni. |
| 0:11.4 | Hey, guys. |
| 0:14.1 | Yeah, it's just Rob today. |
| 0:16.1 | We wanted to have a third panelist, but once again, schedules aren't working out. |
| 0:20.5 | So this might be a little bit of a shorter show than you're used to, which is's, once again, schedules aren't working out. So this might be a |
| 0:21.0 | little bit of a shorter show than you're used to, which is probably fine. Actually, |
| 0:25.0 | fine with me because I have a lot of deadlines this week. What is it with everything coming |
| 0:30.5 | together at the same time, Rob? I have no idea, but the work comes in waves. That's probably |
| 0:37.2 | personal failing. You know, deadlines come in waves. I need a wall calendar is what I need. So I can write down what I have to do because this week... Google created a wall calendar. It lives on the internet. Yeah, but it's not in my face, see? I mean, it'll be there, and Google calendar is great for coordinating with other people, but it's not in my face enough. I need a great big wall calendar with bright colors and starbursts and stuff to remind me, hey, idiot, you have to write 1,500 words tomorrow. So we'll see how that works. You don't have to write 1500 words, do you? |
| 1:12.3 | I hope not. |
| 1:12.9 | Oh, God. |
| 1:13.8 | I hope not. |
| 1:18.3 | No, I have a review to finish up and some other work that needs doing this week. |
| 1:26.1 | So we may cut this one a little bit short tonight, but this week's topic is something I've talked about before on the blog. |
| 1:27.3 | There will be a link to that post. It'll probably elaborate on some of those games further. |
| 1:31.4 | This week's topic is one suggested by Soren Johnson in email, |
| 1:35.0 | something as a designer, he's very interested in. |
| 1:38.3 | We talk a lot about games and mechanics |
| 1:40.1 | and see games as mechanics and as systems. |
| 1:46.8 | We talk a lot about good games and why they have great mechanics and bad games and why they have bad mechanics. Generally, the two go |
... |
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