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Three Moves Ahead

Three Moves Ahead 593: Rule the Waves 3

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 1 July 2023

⏱️ 71 minutes

🧾️ Download transcript

Summary

It's the... Summer of Wargaming? When a game comes along that's even too obscure and spreadsheet-y for our normal panel, we light the Grognard Beacon. And this week, first-timers Wesley Livesay and Benjamin Magnus answered the call. The subject? Rule the Waves 3. If you love mid-90s PC productivity software interfaces and big boats of all shapes and sizes, you're in for a treat. We discuss what makes this crunchy Secretary of the Navy simulator so compelling, and why it's worth overcoming the steep barriers to entry.

Transcript

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0:00.0

Good evening, everyone. You're listening to Three Moves Ahead, a podcast about strategy games.

0:05.8

I'm your host for this week, Wesley Livesey, and joining me tonight is Benjamin Magnus.

0:11.0

Hello, Benjamin. How are we doing?

0:13.7

Doing pretty good. We are here today to talk about Rule the Waves 3. A new game release came out about a month ago, I think. Benjamin,

0:23.6

what is this game? Okay, so I can ask this question a lot when I stream it, and it's a,

0:30.7

you kind of roleplay as the secretary of the Navy for a naval power around the turn of the century when there was a lot of

0:42.3

naval innovation. So you're not necessarily the leader of the country. You're not just the

0:47.0

captain of a ship. You are in charge of the Navy, but that's it. So you control some things,

0:53.3

but not everything, from a very

0:55.4

broad overhead perspective. Yeah, I think, um, like one of the interesting things that I thought

1:02.6

about the game that surprised me. So this is the first rules, rule the ways game that I've played.

1:07.1

This is the third one, but this is the first one I've, I've checked out. And I think one of

1:10.7

that things that surprised me initially is there are certain areas where you have no control,

1:18.0

they just kind of happen. You're asked for your input sometimes via kind of endgame little pop-up

1:23.1

choice selections, but you have no control over politics or foreign policy or anything like that,

1:30.6

which felt weird to me, kind of from a strategy game perspective.

1:34.6

Oh, yeah.

1:35.5

There are definitely points of the game where you will, you will feel out of control by design.

1:40.6

And I think that is kind of the point at the end of the day is that, yes, you as the

1:46.6

secretary of the Navy might think it's extraordinarily important given current world tensions

1:51.2

to build eight new battleships. But the politicians have other things in mind and your naval

1:57.9

budget is not one of them. So, oh, now all those battleships that you've invested

...

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