Three Moves Ahead 568: Farthest Frontier
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 26 August 2022
⏱️ 63 minutes
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| 0:00.0 | Good evening. You're listening to Three Moves Ahead. I'm Len. I'm your host for this week, and I am joined with our very good friend, John Bolding. |
| 0:08.1 | Howdy y'all? |
| 0:09.5 | And once again, we have UNC Chapel Hills, Dr. Brett Devereaux. |
| 0:14.7 | Hey, guys. |
| 0:16.5 | And we're here this week to talk about Farthest Frontier, which is a new sort of survival city builder, colony builder, |
| 0:26.5 | with sort of a vaguely Middle Ages theme from Crate Entertainment, who actually were previously known for Grim Dawn, which was an ARPG, not related at all. |
| 0:37.7 | This kind of launched into early access and made quite a wave in the like city builder enthusiast |
| 0:47.8 | community, I suppose. |
| 0:49.6 | It's got very positive reviews on Steam and has been just generating a lot of excitement from that. |
| 0:59.4 | Brett, what have you thought of furthest frontier so far? |
| 1:03.4 | I'm enjoying it more than I thought I would. |
| 1:06.9 | I mean, so it's early access, all the necessary caveats about it being rough around the edges, some performance issues, not. It's perfectly playable. It's very stable, actually, for me. I was surprised by that. I think it's really interesting in that there is a real effort in the design to incorporate a lot of different concerns in terms of |
| 1:31.4 | seasonality, diet variety, security concerns that really did shape the way that pre-modern |
| 1:38.0 | settlements were formed that are often missing in this genre or not really well implemented. |
| 1:45.7 | And so I thought that that was actually a sort of really interesting element of the design, |
| 1:52.4 | the complexity there with, and I'm sure we'll come back to some of these, but just to check |
| 1:56.3 | them off, you have to think about fending off raids, you have to think about different kinds of crops, different kinds of soil. |
| 2:05.8 | You have to do crop rotation. |
| 2:09.4 | And you also have to handle the over-exploitation of your natural environment in a way that is often not really a factor in these games. So I thought that |
| 2:18.2 | all of that came together to really give it some unique personality. I was enjoying it. |
| 2:24.6 | And John, I know you already posted to Twitter the conversation we had about how this is |
| 2:31.2 | definitely a John game. What is it that really grabbed you about furthest frontier? |
... |
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