meta_pixel
Tapesearch Logo
Log in
Three Moves Ahead

Three Moves Ahead 557: Cantata Interview

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 25 April 2022

⏱️ 69 minutes

🧾️ Download transcript

Summary

We explore our impact on the strategy game world as Jon sits down with creative director Kyle Kukshtel to talk about Cantata, an indie space tactics game directly inspired by a conversation we had on this very show almost a decade ago. So how exactly did our kvetching inspire the design of this project? How do you make a tactics game that isn't secretly just a puzzle game? And what was the thinking behind the very off-the-wall art style that got Cantata turned down by at least one publisher?

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening.

0:01.9

You are listening to Three Moves Ahead.

0:04.4

I'm your host, John Bolding.

0:06.0

And tonight we have a bit of a treat as we have an interview with a up-and-coming game designer.

0:14.4

We have here, Mr.

0:17.0

Go ahead and introduce yourself.

0:18.7

Hello, I'm Kyle Cookstow.

0:20.7

I am working on the strategy video game

0:24.3

cantata uh i'm glad i get to be the treat on three moves ahead it's exciting to be you get just

0:31.0

a little bit of indie strategy developer as a treat just a little bit just a little bit a little tiny bit in these this year of massive

0:39.3

releases too oh man stuff coming out left and right right yeah but uh kyle is with uh after

0:46.6

school studio and he is planning you all are planning how many people are there at after school

0:52.5

studio so we're um excuse me sorry

0:57.2

we're so we're three full-time people um it's me and two other programmers um but then the

1:03.6

the team working on cantata is about uh like eight to eleven ish um and that's with people in varying capacities of part-time stuff so that's people

1:16.7

doing audio sound effects the pixel art character art writing uh yeah and we have a publisher

1:26.0

and they have their own you know team size so we're not it's not just me. I don't want to make sure that's clear, but it was just me for a pretty long time. And then we've been working in this and more full-time capacity for about the past twoish years. So small thing, but not the smallest for sure. Yeah, definitely not the smallest.

1:47.1

And cantata seems to be a game of extreme scope in many ways. It's very groundbreaking. It has a lot of

1:55.7

interesting things going on, which is sort of like my catnip. So can you go ahead and give us the the high level overview

2:02.1

of what Kentata is? I will. I think just to nail what you're saying, too, about this scope,

2:08.3

I think that the biggest realization in the past six months for me has been realizing how big

2:14.8

this game is. It's sort of like, not like shooting myself in the foot,

...

Please login to see the full transcript.

Disclaimer: The podcast and artwork embedded on this page are from Idle Thumbs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Idle Thumbs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2026.