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Three Moves Ahead

Three Moves Ahead 551: HighFleet

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 12 February 2022

⏱️ 84 minutes

🧾️ Download transcript

Summary

This week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?

Transcript

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0:00.0

Good evening you are listening to Three Moves Ahead, and I'm our host, Rob Zakene.

0:03.9

Tonight, I'm joined by John Balding.

0:05.9

Howdy, howdy.

0:07.2

Hope everybody's doing pretty good.

0:08.5

Not too bad.

0:10.1

So we're tardy getting to this, but I think we were both slow to climb aboard, Constantine

0:16.0

Chusufin's High Fleet, which is yet another entry in the crowded Lunarlander, Bullet Hell, Naval Wargame,

0:23.3

rogue-like visual novel genre.

0:26.4

No, but John, I think this like brings us to maybe the first issue we encounter with this game,

0:33.0

which is what is High Fleet, or more accurately,

0:39.5

if you play the tutorial, the sort of opening prologue tutorial,

0:43.8

what does High Fleet appear to be?

0:46.1

And then what does High Fleet reveal itself to be?

0:50.4

High Fleet looks like a game of sort of

0:55.0

tactical action combat where you are

0:57.9

controlling these

0:59.1

not so agile flying battleships

1:02.5

and cruisers and interceptors

1:04.5

and you are engaging in this sort of real-time

1:08.0

combat with them and so there's a lot of

1:09.7

aiming and skill and prediction involved.

1:12.9

And then at the other end of the game,

...

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