Three Moves Ahead 551: HighFleet
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 12 February 2022
⏱️ 84 minutes
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| 0:00.0 | Good evening you are listening to Three Moves Ahead, and I'm our host, Rob Zakene. |
| 0:03.9 | Tonight, I'm joined by John Balding. |
| 0:05.9 | Howdy, howdy. |
| 0:07.2 | Hope everybody's doing pretty good. |
| 0:08.5 | Not too bad. |
| 0:10.1 | So we're tardy getting to this, but I think we were both slow to climb aboard, Constantine |
| 0:16.0 | Chusufin's High Fleet, which is yet another entry in the crowded Lunarlander, Bullet Hell, Naval Wargame, |
| 0:23.3 | rogue-like visual novel genre. |
| 0:26.4 | No, but John, I think this like brings us to maybe the first issue we encounter with this game, |
| 0:33.0 | which is what is High Fleet, or more accurately, |
| 0:39.5 | if you play the tutorial, the sort of opening prologue tutorial, |
| 0:43.8 | what does High Fleet appear to be? |
| 0:46.1 | And then what does High Fleet reveal itself to be? |
| 0:50.4 | High Fleet looks like a game of sort of |
| 0:55.0 | tactical action combat where you are |
| 0:57.9 | controlling these |
| 0:59.1 | not so agile flying battleships |
| 1:02.5 | and cruisers and interceptors |
| 1:04.5 | and you are engaging in this sort of real-time |
| 1:08.0 | combat with them and so there's a lot of |
| 1:09.7 | aiming and skill and prediction involved. |
| 1:12.9 | And then at the other end of the game, |
... |
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