Three Moves Ahead 541: Strategy Games As A Service
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 22 October 2021
⏱️ 63 minutes
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| 0:00.0 | Good evening. You're listening to Three Moose Ahead. I am Len. I am your host for this week. |
| 0:05.8 | And if you pre-order and buy the season pass, you will also get our good friend Rowan Kaiser. |
| 0:11.2 | Good morning. And we're talking today about the concept of games as a service as it specifically pertains to strategy games. |
| 0:23.0 | But before we get into specifics, Rowan, what exactly is games as a service to the uninitiated |
| 0:29.3 | and how has it sort of found its way into the industry over the last, I don't know, 10 years or so? |
| 0:38.1 | Games as a surface is basically the idea that a game is never ending and you're kind of paying |
| 0:45.2 | a subscription fee to continue playing it. |
| 0:49.0 | Or, you know, some level of, um, free to play is also games as a certain. Basically, a game is |
| 1:00.4 | alive and it keeps being updated and built across as far as it goes. And we see this in, you know, |
| 1:07.7 | games like Fortnite, which is sort of the ultimate game as a service. |
| 1:19.3 | Any massively multiplayer RPG that has a subscription fee is constantly adding new content in order to make people continue paying those subscription fees. |
| 1:22.6 | And in strategy games, you see it in things like paradox with how they do an expansion every four to six |
| 1:29.5 | months or so for most of their games across the past decade, although that might be changing, |
| 1:33.7 | which I'm sure we'll talk about some. Or a more traditional form is something like civilization |
| 1:39.5 | has done since its third installment, which is, or maybe the second actually, which is sort of |
| 1:46.3 | having a consistent set of expansions and occasional patches that kind of revamp the game |
| 1:53.7 | to continue making it fresh for players as they, as before, you know, they're ready to do |
| 2:00.5 | full sequels. |
| 2:02.0 | So, yeah, it's basically the idea that a game is not done at release. |
| 2:06.5 | And people should be continuing to pay for it at sub-level |
| 2:10.7 | in order to get new stuff and continue enjoying it. |
| 2:15.3 | Yeah, I think SIV is kind of an interesting one because they, within Siv's |
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