Three Moves Ahead 531: Siege Survival: Gloria Victis
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 2 July 2021
⏱️ 56 minutes
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| 0:00.0 | Good evening. You are listening to Three Moves ahead. I'm I'm host Rob Zakeney, joined tonight by |
| 0:04.4 | Three Moves Ed founder, Troy Goodfellow. Hello. And we're also joined by our friend |
| 0:10.9 | PC Gamer's own, Fraser Brown. I almost have freelance writer, but it's been ages since you've been |
| 0:16.0 | a freelancer. It's been like three years, four years, three years. Yeah, it's been a while. |
| 0:21.3 | Anyway, you know what life is like at this age, where it's like, oh, yeah, Fraser just started a PC gamer. |
| 0:27.2 | No, no. |
| 0:29.9 | That's not how it is. |
| 0:33.3 | So today, we are going to be discussing seed survival survival Gloria Victus, which I guess you could describe as medieval, this war of mine. |
| 0:46.8 | But Troy, that's a very crude shorthand. |
| 0:51.0 | What is seed survival and like what do you get up to in it? |
| 0:55.4 | Seed survivals, yeah, it's something like this war of mine is a little bit of survival |
| 1:00.6 | colony stuff in it. There's a little bit of, there's a lot of crafting in it. You play a small |
| 1:08.4 | group of civilians in a siege in a protected spot, and it's your job to scrounge through |
| 1:18.1 | the ruins of the city, avoiding detection for the enemy forces, and gather enough loot and food |
| 1:27.4 | and water to not just keep your small party alive, but to keep |
| 1:32.0 | the bastion viable, to keep the defender's defense effective by sending them fresh arrows, |
| 1:40.4 | repairing their weapons, giving them stuff to repair the walls, and keeping them fed and |
| 1:46.8 | watered. This is a game that is about scrounging and scavenging. It is about time management and |
| 1:54.4 | small party management, very, very small. And it is a game that I think is, I like more in concept than an execution, but I still |
| 2:06.7 | think there's something of value here. |
| 2:10.9 | Yeah, it's got that compelling loop that I think a lot of good survival games have. |
| 2:17.0 | And it can be a bit of a tricky |
... |
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