Three Moves Ahead 515: Faction Design
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 29 January 2021
⏱️ 77 minutes
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| 0:00.0 | Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakeney, joined this time by Rowan Kaiser. |
| 0:05.8 | Hello. |
| 0:06.4 | And Len Hafer. |
| 0:07.8 | Hello. |
| 0:09.1 | So I'm going to make some sweeping statements here, and we'll touch on the places that history contradicts those statements. |
| 0:16.5 | But, yeah, everyone just bear with me for a second. |
| 0:19.2 | We're getting the broadest brush out, maybe a roller even, and we're going to paint |
| 0:24.2 | some walls for this topic, and then we will get into it. |
| 0:28.1 | So I would say this is a fair summary, in my opinion, but let's go. |
| 0:33.1 | For a long time, faction differentiation in strategy games was itself, sometimes an atypical feature. |
| 0:40.7 | A lot of games had tons of factions or races or sieves, but their differences could be extremely |
| 0:46.8 | minor bonuses or starting positions or maybe absolutely nothing at all, just different artwork. |
| 0:53.8 | The Command and Conquer back in the early 90s had factions that played reasonably differently |
| 0:59.5 | was at the time one of these striking features about that game. |
| 1:04.9 | Then at some point, you start seeing an increasing emphasis on differentiation. |
| 1:09.5 | I think it's fair to say that StarCraft 1 is kind of the archetype here, |
| 1:13.3 | where you have three races with completely different mechanics and dynamics that matched up in complicated ways. |
| 1:19.8 | RTS games in general probably led the way here, and strategy games were, |
| 1:24.5 | or not to get into a semantic argument, but other strategy games more broadly |
| 1:30.5 | were slower to adopt the trend. But when you come to Civilization 5, the name of the game is |
| 1:38.5 | increasingly faction-specific lines of play. Each faction might be broadly similar, but it's specially tuned around a few |
| 1:47.0 | strengths and a few end-game goals. And then today, I think we maybe are playing in an |
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