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Three Moves Ahead

Three Moves Ahead 496: XCOM: Chimera Squad

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 13 May 2020

⏱️ 76 minutes

🧾️ Download transcript

Summary

Rob, Rowan, and Bruno Dias start working the mean streets of City 31 as they discuss XCOM: Chimera Squad.

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening you are listening to Three Moves Ahead, and I'm your host, Rob Zakene, joined by freelance writer and consultant, Rowan Kaiser.

0:06.2

Hello.

0:07.5

And today we also welcome back our friend, freelance writer Bruno Diaz.

0:11.6

Yo.

0:13.2

Though I don't know if that's your only title these days, Bruno.

0:15.7

I just know you as a freelance writer, because that's how we've worked together.

0:19.5

For all I know now, like you've got this, a robust narrative design business going. Yeah, I mean, it's not looking

0:27.3

so robust these days, but then again, nothing is. So I've got an excuse now. But you know

0:34.2

where there's always work being cops? No matter what happens in life, there's always work being cops?

0:45.1

No matter what happens in life, there's always work to be had in forcing society's roles and regulations.

0:47.1

That's right.

0:57.8

Today we are talking about XCOM Chimera Squad, the spinoff tactics game that is set in the post-war future of XCOM 2.

1:00.3

Rowan, do you want to set up a little bit?

1:02.2

What is this game?

1:09.1

So the narrative premise is that it's five years after the war the good guys have won, and there is a new society of humans and aliens and hybrids that are trying to live together and some assholes who are trying to mess that up.

1:16.5

And you play a cop squad that's kind of spun off from the original excom organization that is like basically a SWAT team that gets hired to go into a new,

1:29.5

uh, or not a new city, but a city that needed your help in order to deal with the

1:35.3

assholes who are trying to mess things up for the new human, alien hybrid, uh, society.

1:42.2

Um, what it is like in practice is a model. hybrid society.

1:53.1

What it is, like, in practice, is a much smaller scale, kind of slightly more narrative-focused, and with embedded characters instead of the random creator, random really created characters

2:00.1

of XCOM and XCOM 2, like,

2:04.1

expand alone to use the marketing term. But yes. It's almost less like an expand alone and more

...

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