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Three Moves Ahead

Three Moves Ahead 482: Radio Commander

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 22 November 2019

⏱️ 58 minutes

🧾️ Download transcript

Summary

Troy, Jon, and Rob have been to The Nam and deep in "The Shit" this week as they play Serious Sim's narrative wargame, Radio Commander. To what extent is Radio Commander an actual wargame versus a cleverly disguised RTS choose-your-own-adventure? Does the distinction matter? What are the game's politics, and how do they affect Radio Commander's portrayal of contemporary politics? Most confoundingly, the crew wrestle with whether this is a good game that people should play, or merely an interesting experiment.

Transcript

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0:00.0

Good evening, you're listening to Through Moves Ahead.

0:02.2

And I'm your host, Rob Zackney, here with The Moves Head founder, Troy Goodfellow.

0:05.5

Hello, hello.

0:06.6

We also welcome freelance writer John Bolding.

0:09.1

Hello, hello.

0:11.0

And today, we are gathered together in the headquarters around the command map.

0:18.7

We have good men out there dying on the radio.

0:21.8

We can hear them calling for aid.

0:23.6

We are, of course, talking about Sirius Sims' Radio Commander, a experiment in narrative

0:32.3

war game design that may leave no stereotype behind.

0:38.9

Troy, why don't you describe a little bit what Radio Commander is?

0:46.4

Radio Commander is, and it's an episodic war game.

0:52.8

It's a campaign where you fall off mission to mission.

0:56.1

You take on the role of a radio commander.

0:58.6

You are somebody back at HQ.

1:00.1

And in front of you, you have a map and a mission to achieve.

1:04.3

You are given a few units who you give orders to and you plot their position on the map and you give them orders on

1:12.6

what they're supposed to be doing, where they're supposed to move to, where they are supposed

1:17.1

to engage, you can ask them for their status reports, you can call in airstrikes, call

1:24.4

an artillery depending on the mission, and through all of this, you are engaging in sort of a kind of story about the early years of

1:35.3

the, it's set in the Vietnam War, the early years of American involvement in Vietnam.

1:42.2

The game isn't very...

...

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