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Three Moves Ahead

Three Moves Ahead 467: Hard Times or Easy Living

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 25 April 2019

⏱️ 69 minutes

🧾️ Download transcript

Summary

Rowan, TJ, and Rob and joined by Jon Bolding to talk about how the difficulty discussion and "designer intent" maps to strategy games... or doesn't. We discuss games that go out of their way to highlight a specific "way it's meant to be played" and whether that actually holds up in reality. We also talk about customization options and, when all else fails, the glorious tradition of house rules and outright cheating to find the way to play that "just right" for you.

Transcript

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0:00.0

Good evening.

0:02.6

You're all listening to Three Moves Ahead, and I'm your host, Rob Zakeney.

0:05.9

Joining me tonight is freelance writer John Voulding once again.

0:09.3

Welcome back, John.

0:10.7

Thanks.

0:11.2

I'm glad to be here.

0:12.7

And we also welcome back our friend, T.J. Hafer.

0:16.5

Hello, hello.

0:17.8

And finally, we have GamesBeats Minister of Skill, Rowan Kaiser.

0:22.8

Howdy?

0:25.0

So, for the past week or so, there's been a lot of discussion about difficulty in games

0:32.9

across a lot of games media.

0:34.7

Now, in other parts of games media, a lot of this has been spurred on most immediately

0:39.2

by the latest entry in From Software's line of Souls likes, I guess is what we're calling

0:45.1

that not quite series.

0:48.0

Sekaro, Shadows, Die Twice.

0:50.4

But it is also a discussion that is maybe incomplete and affects different genres in different

0:57.8

ways.

0:59.0

And Rowan, I know this was something that you wanted to get into a little bit because, like,

1:03.6

I think you were sort of interested in the sort of different meaning in context the entire

1:09.8

discussion has when you like compare what

1:12.9

is being talked about in the souls like discourse versus how that might map onto our little

...

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