Three Moves Ahead 467: Hard Times or Easy Living
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 25 April 2019
⏱️ 69 minutes
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| 0:00.0 | Good evening. |
| 0:02.6 | You're all listening to Three Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:05.9 | Joining me tonight is freelance writer John Voulding once again. |
| 0:09.3 | Welcome back, John. |
| 0:10.7 | Thanks. |
| 0:11.2 | I'm glad to be here. |
| 0:12.7 | And we also welcome back our friend, T.J. Hafer. |
| 0:16.5 | Hello, hello. |
| 0:17.8 | And finally, we have GamesBeats Minister of Skill, Rowan Kaiser. |
| 0:22.8 | Howdy? |
| 0:25.0 | So, for the past week or so, there's been a lot of discussion about difficulty in games |
| 0:32.9 | across a lot of games media. |
| 0:34.7 | Now, in other parts of games media, a lot of this has been spurred on most immediately |
| 0:39.2 | by the latest entry in From Software's line of Souls likes, I guess is what we're calling |
| 0:45.1 | that not quite series. |
| 0:48.0 | Sekaro, Shadows, Die Twice. |
| 0:50.4 | But it is also a discussion that is maybe incomplete and affects different genres in different |
| 0:57.8 | ways. |
| 0:59.0 | And Rowan, I know this was something that you wanted to get into a little bit because, like, |
| 1:03.6 | I think you were sort of interested in the sort of different meaning in context the entire |
| 1:09.8 | discussion has when you like compare what |
| 1:12.9 | is being talked about in the souls like discourse versus how that might map onto our little |
... |
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