Three Moves Ahead 465: Mark Herman's Empire of the Sun
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 5 April 2019
⏱️ 96 minutes
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| 0:00.0 | Good evening you are listening to Three Moves Ahead, and I'm your host, Rob Zakney. |
| 0:03.5 | Tonight, I'm joined by our elite irregular panelist, Dr. Bruce Garrick. |
| 0:08.1 | Hello gamers. |
| 0:10.2 | So it's not quite winter, but it is a war game, and it is a war game that I spent much of the winter playing with this guy right here. |
| 0:21.0 | We're going to be talking about Mark Herman's Empire of the Sun, |
| 0:25.3 | a strategic level, card-driven war game of the Pacific Theater of World War II. |
| 0:31.7 | Bruce, this was one that you've been keen to get me to try for at least a year. |
| 0:36.5 | And I think I remember last year I saw you at the tail end playing a vassal session with |
| 0:42.7 | our friend Don Stone. |
| 0:44.8 | And I think Don Stone wrapped that up by saying he thought it might be the greatest war game |
| 0:49.8 | he's ever played. |
| 0:50.7 | He wasn't sure, but he was inclined to think it was at the time. So, Bruce, |
| 0:56.1 | what is Empire of the Sun? Where did it come from? Yeah, I think it came from the very fertile |
| 1:02.7 | design mind of Mark Herman, but I think it also came from a couple other sort of confluences of |
| 1:10.0 | situations. One is uh it came from the card driven design a mechanic |
| 1:17.3 | which sort of solved some problems in game design that i think designers are having a problem |
| 1:25.0 | fitting history into their games uh so they kind of offloaded it a little bit into a different mechanic, |
| 1:30.6 | which I think really made a lot of, |
| 1:33.5 | it saved a lot of fiddliness in gameplay. |
| 1:36.2 | It also is the product of, |
| 1:40.4 | I think, |
| 1:41.6 | people being more willing to, |
... |
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