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Three Moves Ahead

Three Moves Ahead 443: The Best RTS Comp Stomps

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 24 August 2018

⏱️ 78 minutes

🧾️ Download transcript

Summary

The future will not be pretty. Advances in AI and robotic mobility makes it clear that we are only years, if not months away from Skynet becoming self-aware. When it does, it will look back on what humans have wrought and it will rain fire upon us. Consider: the videos of Boston Dynamics mercilessly kicking robot dogs. Consider: the subjugation of the wild Roomba. Consider: the term "comp stomp", in which a team of human players collaborate to battle, mock, and ultimately defeat a computer opponent. Join Rob, Sean Sands, Bruno Dias, and Troy "I always say 'glhf' to the AI" Goodfellow as they examine the real time strategy games that make beating up robots fun.

Transcript

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0:00.0

Good evening, you are listening to Three Moves Ahead, and I'm your host, Rob Zakeney.

0:03.5

Tonight, we have Three Moves Ed Founder, Troy Goodfellow.

0:06.4

Good evening, all.

0:07.6

And we also welcome our friend Game King, Sean Sands.

0:10.9

Hello.

0:12.1

And finally, we welcome back writer and game developer, Bruno Dias.

0:16.4

Bruno, welcome to the show.

0:17.9

Hello.

0:19.7

So today we're talking about the best Comstomp RTS games, and in particular, like, what makes them that way?

0:27.1

What kind of AI makes the difference between a robust and rewarding skirmish mode that you'll end up revisiting time and again, either alone or with your friends?

0:36.6

And something that just turns out

0:38.3

to be kind of a throwaway tutorial for multiplayer. And to set the stage for this just a little

0:44.1

bit, you know, Troy and I have been playing a lot more comps lately with, you know, backers of our

0:53.6

Patreon. And it's become sort of a fun weekly, weekly thing to do.

0:57.9

We've been playing a decent rotation of extremely on our bullshit, three moves ahead picks.

1:05.0

So, like, I think we opened with Rise of Nations.

1:08.0

This is an age of mythology, which will not come as a surprise to you, anyone who sort of followed me over the years.

1:13.8

The other we were playing war game Red Dragon.

1:17.9

But in particular, Rise of Nations got under my skin and, like, in part because I was fucking tragic at it.

1:26.7

And I needed to, I felt like I needed to

1:29.8

achieve some kind of core competency before I played again and I started playing a lot of

1:36.8

like skirmishes against the AI and not and believe me not particularly good AI, like a perfectly fine training wheels

...

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