Three Moves Ahead 438: Procedural Content and Strategy Layers in Games
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 23 June 2018
⏱️ 81 minutes
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| 0:00.0 | Good evening you are listening to Three Moves Ahead and I'm your host Rob Zakeney. |
| 0:04.0 | Joining me tonight we welcome our friend freelance writer Steven Strom. |
| 0:08.0 | Hello. And we also welcome back freelance writer Fraser Brown. |
| 0:12.0 | Hello! |
| 0:14.0 | And finally we have Games Beats Blurst of Times correspondent Rowan Kaiser. |
| 0:20.0 | Stupid monkeys. So today we're going to be talking about Lurst of Times correspondent, Rowan Kaiser. |
| 0:22.3 | Stupid monkeys. |
| 0:31.1 | So today we're going to be talking a little bit about the intersection of procedural generation and strategic layers in both strategy games and other sorts of games they're trying to crib a little bit |
| 0:39.1 | from strategy games themselves. Roan, you want to kind of lay the ground for this a little bit? |
| 0:46.2 | Basically, we are kind of accidentally doing two non-strategy game shows in a row |
| 0:52.9 | because it just so happened that Pillars of Eternity 2 |
| 0:55.9 | and State of Decay 2 were released in the same month, which was also relatively dry for strategy |
| 1:01.4 | games after we had a very, very robust start of the year for strategy games. |
| 1:06.7 | So that's just kind of a weird coincidence, but State of Decay 2 seemed to get a lot of interesting ideas out from you and me and Stephen, which it's an interesting idea that I think fails most remarkably at the strategic layer. |
| 1:23.2 | And that sort of had us talk about, you know, other games that try to bring in strategic components into genres that are not necessarily strategic. |
| 1:32.6 | And also, I think this gives us a really great excuse to talk about Sweetin for the third time in like a month on this show. |
| 1:38.9 | And I know that both me and Stephen are super hyped about that. |
| 1:43.3 | Congratulations on backdoring that back-in. |
| 1:47.0 | Yeah, at some point, I'm just going to have to tear the band-aid off, |
| 1:49.7 | and we're going to do the Sweeney-in show. |
| 1:52.5 | But for now, I guess, we'll keep letting it be germane to the conversation at hand. |
| 1:58.8 | Yeah, and I think once we sort of looked at what state of decay two did and did wrong, |
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