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Three Moves Ahead

Three Moves Ahead 398: Taking the L

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 25 June 2017

⏱️ 92 minutes

🧾️ Download transcript

Summary

Rowan, Sean, and Rob discuss what goes into a "satisfying" setback as opposed to something that sends one running to the quickload button. Rowan possibly solves game design.

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakeney.

0:03.1

Join me today. Welcome back to our friend, freelance writer and PC culture editors at GamesPete.

0:10.2

Okay, PC guest post editor at Gamespeat. Rowan, welcome to the show.

0:15.5

Thank you for having me again after every week.

0:20.7

That's true.

0:21.4

Well, I'm leaning on you pretty heavily,

0:24.9

and I'm trying to build our rapport for the justified podcast.

0:28.6

It's coming.

0:30.0

Yeah.

0:31.3

We are also joined by our friend, once again,

0:34.5

still the Games King, Sean Sands.

0:37.5

I notice you never get my honorifics wrong.

0:39.9

I appreciate that.

0:40.8

I appreciate that attention to detail.

0:42.8

So today we're going to be tackling the, this month's sort of podcast poll topic,

0:48.7

and it was a real nail biter.

0:51.2

It came down between what makes a good diplomacy system, and in particular,

0:56.4

bargaining, which narrowly lost. And instead, we're going to be discussing satisfying setbacks.

1:04.2

In a word, when do we like it when games are mean to us versus what does a game do wrong or when does it

1:13.9

feel like a game is telling us to just give up dwell upon our failures and either uninstall or

1:21.3

restart or maybe just reload that save or everything went wrong so that that's kind of what I want to dig into.

1:29.4

And I mean, right out of the gate, I got to, I got to say it.

...

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