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Three Moves Ahead

Three Moves Ahead 38: Episode 38

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 10 November 2009

⏱️ 51 minutes

🧾️ Download transcript

Summary

This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead. The last half of the show is spent celebrating expansions that were good, denigrating those that were bad and mourning those that never happened. Lots of Big Huge love – kind of standard operating procedure.

Transcript

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0:00.0

You are listening to Three Moves Ahead, the official podcast of Flash of Steel.com.

0:06.5

I'm your host, Troy Goodfellow, and with me today is a full panel for the first time in God

0:11.9

knows how long. We have freelance writer Julian Murdoch.

0:15.8

Hello, hello, it's good to be back.

0:18.4

Dr. Bruce Garrick.

0:20.7

Hi. And Garrick. Hi.

0:23.8

And a freelance writer Tom Chick.

0:26.2

If I can get anyone a coffee, let me know.

0:28.5

I'll run in there and whip it up for you.

0:31.4

So this is a very special night.

0:34.8

Why?

0:36.3

Because we have all of us together.

1:10.8

Oh, I thought you were going to segue into something. You're still on the, okay. Well, it is sort of. I kind of wish we had a more interesting topic to take advantage of all of this. That's the best topic we've ever had. That's a great way to sell it there, Trey. Well, unfortunately, we have a really lame topic for this whole panel. No, actually, it's something I think we should have talked about earlier, and I thought we had. Then I realized, wait a minute, we haven't actually done this. And I wish we had a... We didn't have yet, so we couldn't talk about it. Well, we're not talking about Dragon Age. Well, it'll probably come up. But the topic we want to address today, or I want to address today,

1:16.5

sort of inspired by some of the controversy over Dragon Age, and also some of the other stuff that I've been seeing happening in the industry, and that is a question of expansion

1:22.3

packs and downloadable content. What makes a good expansion pack? When is an expansion pack a deal?

1:28.5

When is it a rip-off?

1:30.4

And what are the business, what's the business thinking behind this?

1:33.8

Generally, we're not big on business and industry talk.

1:36.4

We'd rather talk about the games and the design.

1:39.2

But let's see what happens here.

1:43.7

So expansion pack,

1:45.3

it's a little silence.

...

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