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Three Moves Ahead

Three Moves Ahead 354: Offworld Trading Company

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 29 April 2016

⏱️ 52 minutes

🧾️ Download transcript

Summary

Game designer Soren Johnson returns to the show to talk about his new game, Offworld Trading Company. Built in spirit of M.U.L.E., Offworld Trading Company is an economic RTS that has the player hunting for resources and playing the market. Soren talks about recent changes to the game, the pros and cons of Early Access, and the benefits of having hyper-competitive players.

Transcript

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0:00.0

Good evening. You're listening to Throofs ahead, and I'm your host, Rob Zakney.

0:15.3

Joining me today is Mohawk Games founder, Soren, welcome to the show.

0:20.5

Hey, Rob. Good to be here.

0:22.2

So today we're going to be talking about your debut game with Mohawk, correct?

0:27.6

And after a lengthy time in early access, I think we did our first show on this

0:31.4

well over a year ago, you're finally bringing out a finished product that is quite a bit different from what we originally talked about on the show all those all those ages ago

0:43.3

soren you know catch us up a little bit how has how has off world trading company sort of evolved and changed

0:51.0

since we played what what now almost looks like a prototype right right? Yeah, I mean, it's been a long

0:56.8

journey. I guess if you look back, we've actually spent over half, well, no, just about exactly

1:03.2

half of our development cycle has been on early access. So the people who bought in right away,

1:07.6

you see basically what a game looks like halfway through.

1:15.9

And although that's perhaps even that's a little misleading because we wouldn't have polished, even that early prototype, it still got sort of a polished pass before we put it out

1:20.8

on early access just because like it'd be really crazy to just send people just,

1:25.0

this is just your prototype, go buy it, right?

1:27.0

So we actually had to spend some time to kind of like make it look reasonable.

1:32.0

But yeah, I mean, that's what a game can look like halfway through a process where, you know,

1:37.1

you kind of see the basic ideas.

1:39.8

And I think the telling part was that even though a lot has changed, kind of the core thing that was fun then, that's fun now, was still fun then, right?

1:51.4

Like, I think you could still see where the game was going that way back then. And you even saw it earlier, right? Like, you saw it maybe three or four months before we came on early

2:01.0

access. Yeah, I think, I think so. I think we saw it before it was publicly on early access

2:06.2

at least. I think it launched through Steam, but I'm not sure you could buy it through Steam.

2:10.8

Right. So, yeah, we actually were selling it about two years ago when we'd only really been

...

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