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Three Moves Ahead

Three Moves Ahead 331: Starcraft 2: Legacy of the Void

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 22 November 2015

⏱️ 73 minutes

🧾️ Download transcript

Summary

Rob, Sean Sands, and Kotaku's Jason Schreier take a comprehensive look at Starcraft 2: Legacy of the Void. The campaign is coming to an end as long-remembered friends from the original game are back to complete the story of Starcraft. The crew discusses the current state of multiplayer, Archon mode, and how to have the most fun in the game.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakeney.

0:03.4

Tonight, we're joined by our friend and area Game King, Sean Sands. Hello. We also welcome, for the first time, Kataku News Editor and Resident Starcraft correspondent, Jason Jason Shrier. Hey, guys. Thanks for having me. A pleasure to have you. And, yeah, thanks for joining me. And I think the last time we were all together was when we were on that sports versus

0:23.7

dorks panel at Pax East that Greg Tito put together.

0:27.2

God, that's right.

0:28.2

Yes.

0:28.8

That's funny.

0:30.1

So it's great to get back together for something, I think, on the dorkier end of that

0:35.0

spectrum, StarCraft 2 Legacy of the Void.

0:38.9

I don't think we've talked about another RTS on this show as much as we've talked

0:43.5

about StarCraft 2, and I'm not sure my feelings have ever evolved towards a game or

0:48.0

series as much as they've evolved around StarCraft 2.

0:51.8

So let's do some stage setting here.

0:54.9

Where have you ended up in your relationship with StarCraft 2. So let's do some stage setting here. Where have you ended up in your relationship with StarCraft 2 after all of these years?

1:00.1

And like, what did you want from Legacy coming into it?

1:02.9

What I really wanted from Legacy at this point.

1:05.2

Like, I don't, you know, I know there's that kind of whole multiplayer refinement, but I think

1:10.2

that's been, while there have been ups and downs and balance adjustments, it's been a relatively constant thread as far as, you know, how invested I am in that, how much I want to get out of it.

1:21.0

There's not a lot of evolution for my play style there.

1:24.2

There's tons of evolution to be had in just developing the StarCraft 2 multiplayer scene, the esports side of things. But just for like my enjoyment, there wasn't a lot

1:34.1

there. So I was really interested in some of the additional stuff coming in. You know, for one,

1:39.5

obviously, while it's not Shakespeare, I did want to kind of see how the whole sort of trilogy resolved itself in the campaign.

1:47.8

And I will tell you, I'm actually still, I'm pretty far into the campaign, but I haven't completed it yet.

...

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