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Three Moves Ahead

Three Moves Ahead 271: The Last Express

Three Moves Ahead

Idle Thumbs

Strategy, Strategy Games, War, Games & Hobbies, War Games, Games, Video Games

4.8532 Ratings

🗓️ 8 August 2014

⏱️ 105 minutes

🧾️ Download transcript

Summary

Three Moves Ahead continues to explore World War I in an extended episode that looks at 1997's The Last Express. Rob and Troy are joined by Idle Thumbs' Chris Remo to dive into an adventure game that explores the often-overlooked time in history that preceded World War I.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakeney.

0:13.9

Joining me tonight, we have Three Moose Head founder, Troy Goodfellow.

0:17.0

Troy, welcome to the show.

0:18.2

Hello, hello, hello.

0:19.7

And we also welcome back to the show, our friend Chris Remo of Idle Thumbs and Campa Santo. Hey there. Good to be back. It's been a while, actually, since I've been on Thurme's Head. It has, but, you know, your life is so rich with cast as it is. It's true. I have plenty of cast in my life. So this month, we're going to be looking at how World War I has been presented in games,

0:41.9

and a part of that discussion is undoubtedly going to be how rarely that war is ever chosen as the subject of a game.

0:48.0

Part of that's doubtless due to the static nature of fighting on the Western Front,

0:51.5

but I think another part of the issue is the way World War I is remembered, or maybe more accurately, how it isn't remembered.

0:58.8

I think part of the issue with the First World War is that the world that it changed

1:05.2

remains a profoundly alien one.

1:07.5

Max Hastings in Catastrophe 1914, which is a really interesting history of the first year of the war.

1:15.0

In it, he writes about how that entire pre-war period seems almost divorced from any sense of reality that we know it.

1:24.4

He says, sepia-tinted photographs exercise a fascination for modern generations, enhanced by the

1:30.9

serenity which long-plate exposures imposed on their subjects. We cherish images of old Europe

1:36.0

during the last years before the war, aristocrats attire in coronets and ballgowns, white tie and

1:40.9

tails, Balkan peasants and pantaloons and fezzes, haughty, doomed, royal family groups.

1:48.0

So that's kind of why I want to talk about Jordan Mechner's 1997 adventure game, The Last Express.

1:55.0

Adventure games aren't something we talk about very often on the show, but we do talk about how games communicate complex ideas

2:00.9

and themes. And the last express remains, I think, one of the most interesting and perhaps

2:05.3

insightful works about the outbreak of World War I and the world that ended in 1914.

2:11.7

So to start out, Chris, I wanted you to lead off because you wrote one of the most comprehensive looks at this game for Gamasutra some years ago.

2:21.4

I was wondering if you could tell us a little bit about the development background behind The Last Express and what makes it different for most of its adventure game peers?

...

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