Three Moves Ahead 252: Magic Hills and Body Count
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 28 February 2014
⏱️ 68 minutes
🧾️ Download transcript
Summary
Transcript
Click on a timestamp to play from that location
| 0:00.0 | Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:03.4 | Joining me tonight is my regular wingman, Troy Goodfellow. Troy, welcome to the show. |
| 0:07.9 | Yes, great to be back again. I was just here last week. It was fun. We missed you. |
| 0:12.3 | My winter of wargaming took an odd turn as I fought the battle of trying to eat solid food again. |
| 0:18.1 | We had a stomach bug going around Boston that it's like any other normal |
| 0:23.8 | stomach flu except you don't get better for 20 days. So that was a fun way to spend my |
| 0:31.1 | February. Well, we're glad to have you back and where we can restart or reboot the winter of war gaming |
| 0:38.9 | because we took a detour through city building last week. |
| 0:42.5 | But let's get back to all the fun stuff, the death. |
| 0:46.8 | The death, the destruction, and the victory points. |
| 0:51.0 | Troy, you sort of had an idea riffing off of some of the stuff we've been talking about what the war games were playing, and it was sort of about how you decide who wins a war game. |
| 1:01.0 | Yeah, I mean, we all do these theme shows every now and that, and I think we should have one right kind of in the middle of the winter of wargaming to talk about the way that war games talk about victory. |
| 1:12.0 | What is a victory in a war game? |
| 1:13.6 | And a lot of it comes down to how the scenario was designed |
| 1:15.9 | and what the scenario designer thinks is important, |
| 1:18.3 | or how they try to capture the history of that battle or of that campaign. |
| 1:25.4 | And this is not always an obvious thing. |
| 1:28.6 | And it's come up many times. |
| 1:30.2 | We've talked about different war games throughout the history of the podcast. |
| 1:34.5 | The issue of casualties or terrain or turn limits or how sometimes the design of a game |
| 1:43.8 | bumps up against the way victory conditions are defined, |
| 1:48.8 | thinking of the Panzer General games, for example, |
... |
Please login to see the full transcript.
Disclaimer: The podcast and artwork embedded on this page are from Idle Thumbs, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Idle Thumbs and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2026.
