Three Moves Ahead 249: Pressing Through Mud and Snow
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 30 January 2014
⏱️ 71 minutes
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| 0:00.0 | Good evening. This is Three Moves Ahead, Episode 249, and I am your host, Troy Goodfellow. |
| 0:07.3 | And tonight we continue our winter of wargaming with yet another detour through the vast, |
| 0:13.7 | barren Eastern Front, full of snow and dead Nazis everywhere. One of our favorite topics |
| 0:19.3 | through this winter, because it's minus 20 in Toronto, |
| 0:22.8 | and I want evil people to freeze to death too. |
| 0:26.6 | Couldn't do this without, of course, our great field marshal, Dr. Bruce Garrick. |
| 0:33.2 | Yeah, hello gamers. |
| 0:35.8 | And the sixth beetle of three moves ahead, our dear friend for Mohawk games, Sorin Johnson. |
| 0:42.5 | Hey, everyone. |
| 0:43.3 | Good to be here. |
| 0:44.9 | Tonight we are looking at Drive-on Moscow, the follow-up from Shenandoah Studios to their really quite excellent 2012 game Battle of the Bulge. |
| 0:57.9 | It follows, has pretty much the same mechanics, but moves to a different setting, |
| 1:02.6 | introduces a lot of new space and a few new mechanics here and there to vary things a little bit. |
| 1:10.0 | I know that Bruce and Sword have put quite a bit of time into it, |
| 1:13.0 | so I would like to talk about what Drive-on-Moscow adds, |
| 1:17.3 | whether it builds on or is just simply a new setting for |
| 1:21.0 | the mechanics introduced in Battle of the Bulge, |
| 1:24.0 | which I was a huge, huge fan of, and I think we all were. |
| 1:27.1 | And also maybe look at the lessons that Drive-On Moscow has for designers of iPad games, of war |
| 1:34.8 | games, and of people who have a system that they want to expand and make bigger here and there. |
| 1:40.4 | So I want to start with you, Soren. |
| 1:42.3 | How much time have you put into Drive-on-Moscow? |
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