Three Moves Ahead 242: A Black Turn of Events
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 10 December 2013
⏱️ 76 minutes
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| 0:00.0 | Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zaknay. |
| 0:18.5 | Today, we welcome back after a long absence, our elite |
| 0:22.2 | irregular panelist, Bruce Garrick. Hello, gamers. That is so disappointingly normal, but it's so good |
| 0:28.5 | to have you back. Speaking of it being nice to have people back, welcome back our friend and |
| 0:33.7 | designer of the official war game of three moves ahead, apparently. |
| 0:39.6 | Tomislav Uzlach of Unity of Command. |
| 0:41.4 | Hi, Rob. Hi, guys. |
| 0:42.9 | Welcome back to Thomas Love. |
| 0:45.6 | Good did you have, me. |
| 0:48.5 | And finally, we also welcome, for the first time, |
| 0:53.6 | Peter DeYoung, the scenario designer for the Unity of Command expansion campaigns. |
| 0:54.7 | Peter, welcome to the show. |
| 1:00.3 | Thank you, and good evening. Peter and Thomas Love, maybe you can start us out by telling us a little bit about the latest expansion for Unity of Command, Black Turn. I don't think we talked very much |
| 1:07.1 | about Red Turn on the show when it came out. So maybe you can explain to us a little |
| 1:11.6 | bit about how Unity of Command now sort of forms a trilogy structure and how these campaigns |
| 1:18.2 | differ from one another. Well, okay, let me sort of take this one and then Peter as the |
| 1:25.4 | scenario designer can sort of go into more detail. |
| 1:28.3 | Well, we had a little bit of a problem because obviously with the original game we started in the middle of this conflict, |
| 1:36.3 | which is the Stalingrad campaign in 42 and 43. |
| 1:41.3 | But the engine is really well suited to the nature of the conflict on the Eastern Front. |
| 1:48.1 | So it was natural to cover the rest of the war. And for no particular reason, except maybe |
| 1:56.0 | Peter's personal preferences, the first D.L.C. was Red Turn, which was basically the story of the |
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