Three Moves Ahead 233: Enemies Within and Twilight Struggles
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 25 September 2013
⏱️ 85 minutes
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| 0:00.0 | Good evening you are listening to Three Moves Ahead, and I'm your host, Rob Zakeney. |
| 0:03.7 | Joining me tonight are two of our regular, irregular panel. First, 3M.A, founder, Troy Goodfellow. Troy, welcome to the show. It is always good to you back in the number two chair. And next we welcome back, our pal, Dr. Bruce Garrick. Bruce, good to have you back. Yeah. Hello gamers. |
| 0:21.6 | Oh, that is appropriate because that is the sort of accent that I want to hear during |
| 0:25.0 | a game of Twilight Struggle. |
| 0:27.1 | And that brings us to our final guest today. |
| 0:29.2 | Today we are joined by Ananda Gupta, lead designer on XCOM Enemy Within. |
| 0:33.6 | Thanks. |
| 0:34.2 | Good to be here. |
| 0:35.8 | It's great to have you, and I am so glad that Xcom gave us an excuse, not just to talk about XCOM some more, |
| 0:43.1 | but to finally talk to you in particular, who has designed some of the Three Moves Ahead Canon, if you will. |
| 0:51.3 | You also worked on a game that I think Troy and I are oddly obsessed with, a force more |
| 0:57.5 | powerful. Yeah, that's, that's, that's, that's starting to get into the, into the midst of time, |
| 1:02.9 | but yeah, uh, that was one, that was actually my very first gig is as a lead designer in a video game |
| 1:08.3 | industry. And then I think you also worked on a game that a number of us are obsessed with. |
| 1:14.2 | And if Julian Murdoch were here, he would be over the moon to talk to you. |
| 1:17.6 | Because I think currently you're the designer of his favorite game, Twilight Struggle. |
| 1:22.0 | Yeah, Twilight Struggle. |
| 1:23.7 | 2005, I remember that one too. |
| 1:27.5 | Yes, it is. |
| 1:28.2 | It came out in December 2005. |
| 1:30.5 | Okay, well, it doesn't seem like that long ago. |
| 1:32.7 | And neither does a force more powerful, damn it. |
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