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Three Moves Ahead

Three Moves Ahead 189: Through a Glass, Darkly

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 9 October 2012

⏱️ 62 minutes

🧾️ Download transcript

Summary

Klei's Nels Anderson and Firaxis' Scott Lewis join Rob and Troy to talk about fog of war and hidden information in game design. They talk about Mark of the Ninja and how information-gathering becomes a key game phase, and how games like Civilization use fog of war as a way to keep the player focused on a small, manageable area at the start of the game. The group discuss other ways to represent information-gathering, touching on games like Wargame, XCOM, Panzer Corps, and even 2006's Chromehounds.

Apologies for any audio issues. We lost Scott Lewis's audio track to a software glitch.

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening, you are listening to Three Moves Ahead, and I'm your host, Rob Zakeney.

0:04.0

With me tonight, my regular panelist and ThruMuzad founder, Troy Goodfellow.

0:08.1

Troy, welcome to the show.

0:09.5

It's nice to be back. Sorry, I missed all the great X-com fun last week.

0:13.1

You guys had a great show.

0:14.9

You know, we had a great guest and a great game to talk about.

0:17.8

It was really exciting, and if, you know, if there were more

0:23.3

codes falling from the heavens, I think I would have had a panel of about 30 people from how many

0:27.9

people volunteered for it. Yeah, it looks like it's going to be big. That show's really blown up

0:34.5

as far as downloads. There's a lot of interest in that game.

0:41.9

Tonight we also welcome back, Scott Lewis, program right for Axis.

0:42.9

Hi.

0:44.6

I'm not sure as welcome back.

0:46.1

This is your first time in the show, isn't it, Scott?

0:46.9

Yes.

0:52.6

It's been the first time I'm very excited because I love the other guests,

0:54.5

what the other guest has recently made.

1:00.5

And also you should all go by XCOM when you can because it's great.

1:02.2

And I didn't do much on it.

1:04.0

I didn't do pretty much anything on it. But it's great.

1:06.6

Didn't do much except make it awesome.

1:09.5

No, I did.

...

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