Three Moves Ahead 181: Blendo Games
Three Moves Ahead
Idle Thumbs
4.8 • 532 Ratings
🗓️ 14 August 2012
⏱️ 61 minutes
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| 0:00.0 | Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakme. |
| 0:03.4 | With me tonight is one of my regular panel, Julian Rabbit Murdoch. And in person, it's so nice to see you face to face. It's good to be here. Thanks for hosting me, and thanks for hosting Three Moves Head tonight. No problem. We also welcome to the show. First time guests, one I wanted to have on this show for a while. president and janitor of Blendo Games, Brendan Chong. |
| 0:22.0 | Hello. |
| 0:23.3 | I thought it was head. one I wanted to have on the show for a while, president and janitor of Blendo Games, |
| 0:21.6 | Brendan Chong. |
| 0:39.1 | Hello. Three moves his head. Thanks for coming on. We've been fans of yours for quite some time. It's a real pleasure to get to talk to you. Thanks, thanks. Yeah, I've been listening to Three Moons Head for quite a while since the Tom Chick days. So this is pretty fun to be on this show. I could offer to get you coffee, but it's more of a beer kind of show these days. |
| 0:39.0 | That's right. the Tom Chick Days, so this is pretty fun to be on this show. I could offer to get you coffee, but it's more of a beer kind of show these days. |
| 0:41.1 | That's right. |
| 0:47.4 | So I've kind of wanted to have you on the show since playing Adam Zombie Smashers last year, |
| 0:50.1 | which instantly became one of my favorite games. And for how short a game it is, it should tell you something that I put in like 35 hours on my Steam account playing M Zombie Smasher. |
| 0:59.6 | And so, you know, I think one of the first places I wanted to start actually is one of the things that seems to define sort of a Blo games game is that you kind of cut off the |
| 1:12.6 | experience just when it's like getting amazing like you know your your games it's like long |
| 1:20.7 | before I can even think about like the day when I will be tired of it it's over and I'm just I'm |
| 1:26.5 | curious like I'm curious what the intent is behind that, |
| 1:29.6 | because, you know, you've created the systems. It seems like it'd be very iterate just to, like, |
| 1:32.8 | it'd be very easy just to, like, create more content. But it seems like there's a stylistic |
| 1:36.5 | choice to keep it, like, short and focused. And, you know, interested to hear you talk about |
| 1:41.2 | that. Yeah, yeah. I think if I was making these games maybe 10 years ago when I was a little bit younger and had more time, |
| 1:50.0 | I would be making these more kind of long-form games made to have these long, epic campaigns. |
| 1:57.0 | But now that I'm getting older, I find that I have less time to play games nowadays. |
| 2:05.3 | So my personal taste is I like playing shorter games. I like things that are kind of a nice |
| 2:12.0 | sweet package that you could sit in like maybe an evening or two and just have this nice, |
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