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Three Moves Ahead

Three Moves Ahead 143: The Personal Touch

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 18 November 2011

⏱️ 61 minutes

🧾️ Download transcript

Summary

Phill Cameron comes back for a conversation with Rob, Troy, and Julian about how personality and persistence change our relationship to strategy games. Troy reveals the depths of his callousness to tiny, computerized men. Julian points out that Dwarf Fortress is the pinnacle of this approach, but Troy explains why it frustrates him. Rob is stunned to learn that he is apparently the only one who had a pet dwarf in the Myth games. Toronto FoS meetup Chicago Loot Drop

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host, Rob Zakney.

0:04.7

With me tonight are two of my regular panel, Troy Goodfellow, and Julian Murdoch.

0:09.0

Hello. Hi.

0:10.9

And we're joined once again by our friend, freelance writer, Phil Cameron.

0:14.5

Phil, welcome back to the show.

0:16.0

Hi. Thank you, however.

0:17.9

So tonight we're going to be talking about the role of personality in strategy games and the

0:23.1

way some games make us form a bond with the unit themselves. They're very relatable.

0:28.9

Now, Phil, this was something you brought up to me a few weeks ago. Would you talk a bit about

0:33.1

what you mean and how it changed your interest in strategy games?

0:37.0

Sure.

0:38.3

Okay, so I didn't really play a lot of strategy games until relatively recently in the last two or three years.

0:46.3

I mean, I had dabbled with command and conquer and age vampires and stuff, but nothing really clicked until men of war came along,

0:53.3

and I suddenly started to get really invested in how

0:57.0

the game played out because I always felt quite detached in baseballing games because

1:03.0

I had no investment in the units because they were just churned out and they would die and

1:08.0

then I'd churn up more units and send them out until attrition

1:10.9

went out. Whereas men of war managed to add some personality and persistence to the units.

1:18.6

And since then I found other games that kind of evoke that. And those are the strategy

1:24.0

games I'm interested in. Whereas the classic base building churning out units one hasn't ever grabbed me really.

1:30.8

And that was the basic concept.

1:32.8

Right.

...

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