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Three Moves Ahead

Three Moves Ahead 116: Creeps and Towers

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 13 May 2011

⏱️ 72 minutes

🧾️ Download transcript

Summary

Here come the creeps, led by Rob and Rock, Paper, Shotgun's Quintin Smith! Fortunately, they encounter a maze of discussion and towers of topics. Inspired by first-person tower defender Sanctum and tower attacker Anomaly: Warzone Earth, Quinns and Rob explore how these games change the tower defense formula, and what about that formula needed changing? Are we doing a disservice to a neat mechanic by insisting that it is a genre? Why are we continually drawn in by games we often find shallow and unsatisfying? Is tower defense really about destruction, or is there an under-served creative aspect to these games? A lot of games and pieces come up for discussion here, so brace yourself for a link attack. Quinns' Sanctum Wot I Think Troy's reactions to Anomaly: Warzone Earth Rob, two years ago, on tower defense games Quinns on Ace of Spades 3MA on AI War Rob's "excessively positive" Dungeons review The Verdun game Rob couldn't remember is The Trench Kieron Gillen on Warfare: 1917

Transcript

Click on a timestamp to play from that location

0:00.0

Good evening you are listening to Three Moves Ahead and I'm your host Rob Zakney.

0:04.0

With me for what already promises to be a disaster of a show from Rock Paper Shotgun, Quentin Smith. Quins, thank you for coming to help salvage this. It is a pleasure to be here. I don't know what you do if you were all alone. I suppose you'd be talking to yourself and that would be awful. It's only a matter of time before we have a show like that if things keep up the way they are.

0:22.8

But I'm glad you could make it at least. Troy Goodfellow is scheduled to be here, but apparently he had theater tickets. And so I guess we know where his priorities are, listeners. Well, I suppose. Is Troy a fan of Tower Defense? You know, I'm not sure, I'm not sure that he is,

0:38.8

but recently he wrote a piece on Anomily Warzone Earth

0:41.9

that was very complimentary,

0:44.3

and that's one of the things that caught my attention

0:46.9

is that Troy's not someone I consider a big tower defense fan,

0:51.0

but here was a game that really grabbed his fancy,

0:53.5

and that got me thinking, you know, between that and your what I think on Sanctum, it got me interested in the subject. Yeah, well, it is, it is a funny one because, I mean, you mentioned wanting to do a piece on this because, you know, partially because Tower Defense has kind of a bad name. and I think it's quite clear where that comes from,

1:12.0

because, you know, it is a genre with its roots in freeware and, you know, sort of casual browser games.

1:16.6

But, you know, I was thinking that perhaps the hurdle that strategy gamers need to get over

1:20.7

is to stop thinking of it as a genre and start thinking of it just as a mechanic, you know,

1:24.9

and Warzone, you know, anomaly Warzone Earth kind of proves that, I think, as does Sanctum.

1:31.8

Right, now, I kind of wanted to start with Sanctum because it's such an interesting game.

1:36.7

I was just playing it today before the show, you know, I haven't had a chance to get to it until just now.

1:43.7

So for listeners who aren't familiar with it, it's a first-person

1:47.8

tower defense game. And, Quinn, do you want to explain a bit of how it works and how it sort of

1:54.0

ramps up? Sure. Yeah, it's an interesting one. So it's not quite necessarily just a tower defense game

2:01.6

wherein you build towers and also a first person game, a first person shooter, where you're

2:05.8

expected to help those towers along with a section of guns because the two sides of the game

2:11.2

actually meld together quite nicely because those towers that you're building, they're actually

2:15.5

your walkways on which you're expected to sort of walk around and shoot down at enemies.

...

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