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Three Moves Ahead

Three Moves Ahead 114: Patents, Progress, and Rogue Puffins

Three Moves Ahead

Idle Thumbs

Video Games, Games, War, War Games, Strategy, Games & Hobbies, Strategy Games

4.8532 Ratings

🗓️ 28 April 2011

⏱️ 71 minutes

🧾️ Download transcript

Summary

Gamers With Jobs continues colonizing 3MA, but the natives still welcome Cory Banks because he brings whiskey and podcast topics. Fantasy Flight games is upset about an iOS game that bears a significant resemblance to Richard Borg's Command & Colors system, and Bruce, Cory, and Rob wonder what it all means. Before they reveal themselves as ignoramuses yet again, William Flachsbart, intellectual property expert, arrives to tell them what it all means. How carefully must new products tread around the innovations of old ones? When does borrowing mechanics turn into theft? Is there any way we can send Troy to jail? What about the Vancouver Canucks? Here is Bill Abner's original No High Scores story, and the interview to which Wil is referring in this episode. Big thanks to Michael Hermes for helping us sort out numerous audio problems this week.

Transcript

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0:00.0

Good evening. You are listening to Three Moves Ahead, and I'm your host Rob Zakney. With me tonight is my regular

0:04.3

panelist, Bruce Garrick. Bruce, thanks for being here and helping put this one together.

0:08.6

Yeah, hello gamers. There it is. I'm also joined by first-time guest, Corey Demirage Banks from

0:14.9

Gammers with Jobs. Corey, welcome to the show. Hey, Rob. Thanks for having me. So the only reason

0:19.7

you're able to talk your way onto this

0:21.1

show tonight is that I had absolutely no ideas, none whatsoever. But you suggested a really

0:27.7

interesting topic, which is... I believe what you're looking for is I swooped in and saved

0:32.0

the day, Rob. Pretty much, because it was going to be, hey, what you've been playing. So

0:36.4

don't need to know... Or listener questions. So tonight we're going to be, hey, what you've been playing. So don't need to know.

0:37.7

Or listener questions.

0:39.5

So tonight we're going to be looking at what is the role of intellectual property protection in game design?

0:45.4

And to help us cover this issue, we have with us Will Flaxpart of Flaxpart and Greenspoon LLC.

0:51.2

Will is an intellectual property legal expert, and he's here to offer some perspective

0:55.3

on this topic. Will, thanks for coming on to the show.

0:58.6

No problem, Rob. Thanks for having me.

1:00.3

Before we get into this topic, Corey, why don't you explain why this has come up? What put this on

1:06.4

your mind? Right. Well, friend of the show, Bill Abner, writing over at No High Scores.

1:12.5

He wrote about this game, Viking Lords, on iOS platform, which is iPad, iPhone, iPod Touch.

1:21.7

God, I can't keep track of him anymore.

1:24.1

And the game is incredibly reminiscent of many of richard borgs strategy titles like

1:31.3

like commanding colors uh memoir 44 games that have been discussed probably by julian rabbit murdoch

1:37.1

on the show to no end uh but it cribs quite a few rules from that game and there's been some

...

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