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Three Moves Ahead

Three Moves Ahead 112: A Special Secession Session

Three Moves Ahead

Idle Thumbs

Strategy, Games & Hobbies, War, Strategy Games, Games, War Games, Video Games

4.8532 Ratings

🗓️ 14 April 2011

⏱️ 60 minutes

🧾️ Download transcript

Summary

On the 150th anniversary of the attack on Fort Sumter, Troy and Rob rally around the bonnie blue flag and find Gamers With Jobs' Erik Hanson waiting for them there. Then they march off to discuss the American Civil War and its gaming legacy. They discuss how changes in a game's scale also change how the war is presented, why the war has such a hold on the imagination, and what were its defining features. A Along the way, Rob calls the Shenandoah campaign the Cumberland campaign, incorrectly places Cutler in command of the Iron Brigade at 2nd Manassas, and leaves his window open to let listeners hear the sounds of the Cambridge police. Embarrassing errors, or a subtle homage to Burnside?

Transcript

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0:00.0

Good evening, you are listening to Three Moves Ahead, and I'm your host, Rob Zagney. Troy Goodfellow joins me this evening. Welcome back, Troy. I love coming back to my show. Tonight, we also welcome to the show. First-time guests from Gammers with Jobs, Eric Hanson. Eric, thanks for coming on. Thanks for having me. Tuesday and Wednesday mark the 150th anniversary of the attack on Sports Sumpter

0:21.7

in the beginning of the American Civil War.

0:23.7

Tonight on three moves ahead, we'll be talking about the games of the Civil War,

0:26.7

what they say about the conflict, and what they overlook.

0:29.7

So I thought it'd start us off just by asking you guys,

0:32.8

you know, what are your standout, strategic-level Civil War games?

0:37.7

Stand-out strategic-level war game.

0:40.1

Wow, that's a short list.

0:41.9

It is.

0:42.5

So considering the whole, what's been memorable?

0:46.2

The strategic-level games, I mean, really, the age-odd civil war is probably the best one of recent years.

0:52.3

It really stands as that.

0:53.1

But that's because it's the age-od model.

0:55.4

It has, you know, month-long turns.

0:58.1

You raise your armies.

0:59.2

It's really about moving the armies,

1:00.7

getting the command structure,

1:02.9

which A.J.O. Civil War had brilliantly,

1:05.4

where you had generals and generals under the generals

1:07.7

and generals under them.

1:08.8

And really success depended on how coordinated your armies were.

1:15.3

More than they have to have the right general in the right place at the right time, but not separated, not just running around with 25,000 men in the Mississippi.

...

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