4.2 • 982 Ratings
🗓️ 20 November 2012
⏱️ 18 minutes
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0:00.0 | Hello Marlle lights this is Ryan Panago's aka Agent M |
0:06.2 | Executive Editorial Director for Marvel's Digital Media Group. This is another |
0:09.7 | episode of this week of Marvel and I am joined by Piero Producers at Hubbsoft and joined by Dan Vargas our |
0:17.4 | director at Ubisoft for Marvel Avengers. Yes so we're here to talk about Avengers |
0:22.3 | Battle for Earth which is on Xbox 360 with |
0:25.6 | Connect and we you. |
0:27.6 | Guys, give the fans a little bit of a background on the game and how the project came about. |
0:32.0 | Okay, we've been working on fighting games before we had to be soft and |
0:37.0 | you be soft and Marvel were talking together about doing motion fighting game |
0:41.0 | and we decided to do this game last year and we've been |
0:45.4 | walking on it since then so the idea was pretty much to create the very first |
0:50.7 | motion fighting game with Marvel characters we had a team that were working on |
0:54.7 | fighting games before as well, so we sync up everyone and we build that game. It's pretty much the story. |
1:01.2 | When did the talk's first start? Was that last year or two years ago or |
1:05.4 | 2010, 11? Yeah, I think it was almost two years ago. Yeah. Wow. And so the game |
1:12.3 | is taken about a year to develop. |
1:14.0 | What's the kind of time frame? |
1:15.0 | Because a lot of our listeners are coming in from various places. |
1:19.0 | Not everybody is as hardcore of a gamer, but I think this game really does hit a very broad area of fans. |
1:26.4 | Because it's very accessible. |
1:27.8 | If you consider all the aspects of the game, it's a little bit more than one year, |
1:32.4 | because we were thinking about the design before we will work actually with Marvel |
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