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Killer Psyche

The Weepy Voiced Killer: Paul Michael Stephani

Killer Psyche

Audible | Treefort Media

Exhibit C, True Crime

4.64.5K Ratings

🗓️ 21 May 2024

⏱️ 41 minutes

🧾️ Download transcript

Summary

Retired FBI agent and criminal profiler Candice DeLong delves into the case of Paul Michael Stephani, also known as the “Weepy-Voiced Killer.” A serial murderer who terrorized women around St-Paul in the early 80s, Stephani got his moniker because he would place anonymous calls to the police and report his own crimes in a whiny, high-pitched, weepy voice. Was he looking to be found? Was his remorse real? Candice explores why this killer would confess in 911 calls, and how his strict religious upbringing influenced his penchant for murder.


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Transcript

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0:00.0

A listener note,

0:03.0

note, this episode contains adult content and is not suitable for everyone.

0:08.0

Please be advised. In 1955, Theo Koster moved to Israel,

0:18.1

in 1995 Theo Koster moved to Israel

0:21.8

after having survived the Holocaust and subsequently serving in the

0:25.8

Dutch army.

0:27.5

There he met his future wife, Ora, and together they began designing toys, promotional materials, and games,

0:36.1

with their whole family eventually following them into the business.

0:41.0

Their first successful product was called the Elsie Stick. These were bright colored

0:47.4

popsicle sticks that, after the ice cream was eaten, became building toys for kids. Think thinner Lincoln logs.

0:57.4

The toys were such a hit in the United States that General Mills began including a package of LC sticks in their

1:05.4

cereals to help with their brand's sales. The Koster's company, Theora

1:11.6

Concepts, went on to produce over 200 games and toys.

1:17.0

Among them the popular children's game, Guess Who?

1:21.0

In 1979, the game was licensed to the hugely successful gaming giant now known as

1:27.5

Hasbro, and today it is a staple for young children all over the United States. In the game, each opponent is

1:36.1

given matching game boards that have paper tabs with cartoon drawings of different

1:40.8

faces on it, all slightly different from each other, but some still

1:46.3

sharing similarities.

1:48.9

For example, some might have brown hair, others might have a hat, but each has one characteristic

1:56.3

that makes them different. After one player chooses a specific face, the other asks questions to help eliminate faces off the board

2:07.2

until they can guess the chosen character. It is the character's one unique feature that eventually gives the answer away and wins the game.

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