The Tower - Part 1 | Oxventure D&D Wyrdwood
Oxventure: A Dungeons & Dragons Podcast
Oxventure & Geek Media
5.0 • 1.3K Ratings
🗓️ 22 August 2025
⏱️ 106 minutes
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| 0:00.0 | Hello and welcome to the Ox Venture D&D podcast. |
| 0:15.9 | It is a D&D actual play podcast where we listen toXVenture, Actual Play. And talk about them. |
| 0:22.7 | I'm one of your hosts. I'm Jane Douglas. Hi. And I'm the other host, Andy Farrant. Welcome to the podcast. |
| 0:27.7 | Hi, Jane. Hi. If the audio environment on my side is a little different today, it's because I'm, |
| 0:34.4 | I'm at a gamescom. A game's com. I'm at the gamescom in Cologne, Germany. You're not at the fake gamescom that they set up half a mile down the road to trick people, are you? To lure me. No, I'm on the show floor, but I've found the quietest room available, which is still somewhat loud. So I apologize in advance if the quality isn't up to what you're used to. Folks, you can't see what I'm looking at, but it looks a lot like Jane is in a fake room because there's no ceiling on it. Yeah. And it's just sort of like for, you look like you're in a box and the walls are going to sort of fall away and you're going to surprise someone. Yeah. Yeah, it looks like I've been trapped in some sort of like box, maybe some sort of experimental maze. This is the Jane box where they keep you |
| 1:16.3 | when you're not on stage. The camera is pointed upwards on my MacBook because it is such a |
| 1:22.6 | makeshift room. There's no chair. I'm just sort of having a lean. |
| 1:40.6 | These are the lengths to which we will go to deliver you the Ox Venture D&D podcast, which this week is Ox Venture Weirdwood Season 2, episode 7, also known as Andy. |
| 2:05.2 | The Tower, Part 1. It's a two-part finale, and we're in the first part this week, the exciting setup for the exciting conclusion next week to season two. I can't believe it's almost the end of season two already. We're in the end game, folks. Yeah. It's going to be some exciting stuff. This tower that we've been walking towards for ages, we're there. We're finally at the fireworks factory. Yeah, we've reached the tower and we are ascending. It's like an upwards dungeon, I guess. |
| 2:11.5 | Yeah. A vertical dungeon. And the front door was a guy who was made of skin. So it's presumably it's going to get worse from there. Yeah. Imagine. How are you otherwise? |
| 2:18.2 | I'm fine. |
| 2:19.2 | I'm just, I'm here in the normal place, so I have like normal background noise and stuff. |
| 2:23.5 | What would you say are the top three noises that you can hear right now? |
| 2:27.1 | Oh, I'm so glad you asked. |
| 2:28.4 | What a great question, Andy. |
| 2:30.0 | So here at Gamescom, which is very exciting and I'm enjoying thoroughly. |
| 2:35.6 | I would like to also note, though, that the booth opposite the IGN stage on which I am hosting various things this week is the THQ Nordic booth home to the Gothic remake demo, which includes incredibly an old-timey test-your-strength |
| 2:55.7 | hammer machine. Oh, wow. And so every 20 or 30 seconds, there is a games comitendi smashing a metal |
| 3:04.0 | plate with an enormous heavy hammer. And ringing a bell? |
| 3:08.8 | Do you know what? I actually haven't heard the bell ring yet. |
| 3:10.6 | Oh, okay. |
| 3:11.0 | It's all the weaklings of Gamescom. |
... |
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