The Systelien Specter | Scary Stories from The Internet
The Dark Somnium
Bloody FM
4.8 • 1.3K Ratings
🗓️ 13 March 2026
⏱️ 22 minutes
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| 0:00.0 | Back in May of 2010, my best friend Andy and I wanted to make a video game that we thought |
| 0:09.3 | was going to change virtual reality gaming and the horror genre forever. |
| 0:14.9 | We were both out of university, me with a degree in computer programming, and him with |
| 0:19.4 | digital art design. Both of us were avid |
| 0:22.0 | gamers. I think we played a bit of just about everything. Racing, JRPs, MMOs, sports, you |
| 0:28.8 | name it. We wanted to make a game unlike anything you could get coming from overseas. |
| 0:33.5 | You call it an ambitious goal for a couple of aspiring indie gamers, but both of us were |
| 0:38.3 | ambitious guys. |
| 0:40.6 | Andy was a big fan of horror and was actually the first to come up with the idea. |
| 0:45.5 | We had heard of the four-dimensional theaters that were being introduced in places like |
| 0:49.3 | Korea and London, where you weren't just watching a movie, but feeling it and smelling it. |
| 0:55.2 | If the movie was set in a pine forest, there were triggers that would release the scent |
| 0:59.4 | of pine to the audience. |
| 1:01.3 | Likewise, if the characters were standing on the windy deck of a ship, fans would start |
| 1:05.8 | blowing to mimic the conditions of the movie in the theater. |
| 1:10.0 | All of it was to create a more realistic, interactive experience for the viewer, and we thought |
| 1:15.5 | it would be awesome to try to implement that with a 4D game. |
| 1:18.9 | Obviously, we didn't have the manpower to make an entire game by ourselves. |
| 1:23.7 | We were in a lot of debt because of school and wouldn't have been able to afford the virtual |
| 1:27.7 | reality hardware in our wildest dreams. |
| 1:31.3 | That, and we had no idea how to develop the technology needed to create the 4D gaming |
| 1:36.1 | experience. |
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