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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 198: The Mud Brick Blues

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Gaming Community, Community, Joel Duggan, News, Minecraft News, Mojang, Video Games, Game Development, Leisure, Pixlriffs, Entertainment News, Minecraft

4.81.6K Ratings

🗓️ 20 June 2022

⏱️ 85 minutes

🧾️ Download transcript

Summary

Joel, and Jonny dance with the allays and the rest of the tweaks coming to The Wild Update post launch, then get into the nitty gritty of mud bricks, rejuvenated game features, and renewable sand in the June Chunk Mail Dispenser.

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Transcript

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0:00.0

Welcome to the Sponchunks episode number 198 for Monday, June 20th, 2022.

0:12.8

My name is Joel Duggan and joining me as always is my friend Johnny, but you may know

0:16.8

him better as Muddy Pixelriff, solosir.

0:19.2

Hello, I've been getting very muddy this week, and you'll notice our voices are sounding

0:23.8

surprisingly clear, despite that, that's really what we've been talking about on this week's

0:27.4

Render Distance, how we use our voices, catching up with old friends and the dangers of wearing

0:31.8

your voice out when you talk for a living like we do.

0:34.8

And if you're interested in hearing us talk more for a living, you can get the extended

0:37.7

conversation the render distance by subscribing to us on Patreon over at patreon.com slash

0:42.7

the Sponchunks.

0:44.0

We also have upcoming Patreon related events we've got our monthly Minecraft Hangout that's

0:48.2

going to be happening this Saturday, June 25th, around 11am Atlantic time, that is 3pm

0:54.0

local time for me, and adjust for your time zones accordingly.

0:57.6

But it should be a good time as these things often are, and I'm really looking forward

1:00.6

to hearing what everyone has been doing in the Minecraft 1.19 universe, or if some people

1:06.6

decided to delay updating until a bit later.

1:10.6

So what have you been up to in Minecraft this week, my friend?

1:13.4

Well, as we alluded to, I have spent a lot of time with Mudblocks, really enjoying my

1:18.0

time with Mudblocks actually, because I decided to start an automated factory for them, the

1:23.0

design that I had in my head pretty much worked out when I built it in game.

1:27.2

And I've got a factory split into two halves.

1:30.2

So one half just generates Mud, and the other half does exactly the same thing, but it

...

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