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The Spawn Chunks - A Minecraft Podcast

The Spawn Chunks 031: Fair Trade

The Spawn Chunks - A Minecraft Podcast

Joel Duggan & Pixlriffs

Leisure, Minecraft, Community, Gaming Community, News, Minecraft News, Game Development, Pixlriffs, Mojang, Joel Duggan, Video Games, Entertainment News

4.81.6K Ratings

🗓️ 18 March 2019

⏱️ 80 minutes

🧾️ Download transcript

Summary

Jonny and Joel spend this episode discussing the changes to villages, villagers and villager trading and the trickle down to iron farms announced in the latest Minecraft snapshot for the Village and Pillage update.

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Transcript

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0:00.0

Welcome to the Spawn Chunks. Episode number 31 for Monday, March 18th, 2019. My name is Johnny, but you might know me as Pixel Rifts, and joining me as always is Joel Duggan.

0:18.0

Hello, Joe.

0:20.0

Hello, sir. Why is there no turkey in Minecraft we've got we've got chicken it's yeah

0:26.7

it's not quite good enough it's not the the succulent meat you require

0:30.3

apparently no no they don't even look like chickens they're more like

0:34.4

ducks so we've got duckins in in Minecraft is what we have we do is it a chicken or

0:39.7

is it a duck the question remains so aside from pining for Turkey let's do our quick

0:44.8

log in what have you been up to in Minecraft this week? I pulled an audible on

0:49.6

Friday and decided to attempt to stream from the realm of Vasten, which I have not mentioned or

0:55.8

streamed from in a very long time. For one very technical reason, and that is it's very difficult to do so. I have been working on the

1:04.8

giant frost tree in the middle of Salaia which is the name of the city in realm of Vast and they give it a name now.

1:11.1

And it's such a big build and something that I have to have

1:16.2

Photoshop open usually at the same time for like block counting and adjusting things and trying to get things to line up.

1:25.0

Yeah. Because I'm essentially taking two different views of a drawing of a tree and

1:29.6

translating it into Minecraft and 3D space.

1:31.6

You're triangulating it basically.

1:33.2

Yeah, essentially, like it's almost like you build the curve one way flat

1:37.4

and then you have to flip and look at it from like the,

1:39.8

you know, you build something so it looks good looking west

1:42.0

and then you have to look either north or south at a 90 degree. build something that

1:43.1

so it looks good looking west and then you have to look either north or south

1:43.7

a 90 degree turn and look at it and then you have to position it in that space so

...

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