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The a16z Show

The Social Serendipity of Cloud Gaming

The a16z Show

a16z

Culture, Business, Science, Disruption, Technology, Software Eating The World, Entrepreneurship, Innovation

4.21.2K Ratings

🗓️ 16 November 2020

⏱️ 39 minutes

🧾️ Download transcript

Summary

with @ibjade @Tocelot @laurenmurrow True cloud-native games—those exclusive to and solely playable within the cloud—are poised to revolutionize gameplay and unlock new avenues of hyper-personalized storytelling and socializing. In this episode, Jade Raymond, VP of Stadia Games and Entertainment, and a16z partner Jonathan Lai, formerly of Riot Games and Tencent, talk about the challenges in building cloud-native games, their potential to upend prevailing business models and pricing, and most importantly, the spontaneous, social, super-shareable experiences that true cloud streaming will reveal. Through the rise of user-generated content, AI, and the cloud, they believe we're inching ever closer to the Metaverse. This episode is part of Social Strikes Back, a new series exploring the next generation of social networks and how they’re shaping the future of consumer tech. See more at a16z.com/social-strikes-back.

Transcript

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0:00.0

Hi and welcome to the A16Z podcast, I'm Lauren Murrow.

0:04.0

True Cloud Native Games, those exclusive to and solely playable within the Cloud,

0:09.0

are poised to revolutionize gameplay and unlock new avenues of hyper-personalized storytelling and

0:13.8

socializing. It's a vision that, though steadily advancing, is still in its

0:17.9

early stages. Just one year ago this week, Google launched its Cloud Gaming Service gaming service Stadia which shares the

0:24.7

space with competitors including Microsoft's X Cloud PlayStation now and

0:28.4

NVIDIA's G-Force. In this episode Jade Raymond VP of Stadia Games and Entertainment, formerly of UBSoft,

0:35.5

an A16Z partner Jonathan Lai, formerly of Riot Games and Tencent, talk about the challenges

0:41.2

behind building Cloud Native games,

0:42.8

the potential to upend prevailing business models and pricing,

0:46.0

and most importantly, the spontaneous, social, super shareable experiences

0:50.5

that Cloud Gaming will reveal.

0:52.0

This vision goes far beyond massive battle royales or hyper realistic graphics.

0:56.0

To the rise of user-generated content, AI in the cloud,

1:00.0

they believe we're inching ever closer to the metaverse.

1:03.3

The first voice we hear is Jade,

1:04.8

as she explains how she became obsessed with games at a young age.

1:08.6

None of the following should be taken as investment advice,

1:10.5

see A6 and Z.com slash disclosures for more information. So I always. and uncle who lived in San Francisco at the time and I made up my mission to beat him at all of his

1:24.6

games before I left for the visit and it was during that time that it dawned on me that someone

1:30.2

gets to make games and I thought that's awesome why not me I had already

1:34.7

been into robotics and done a little bit of programming but that's when I

...

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