4.2 • 653 Ratings
🗓️ 29 January 2025
⏱️ 61 minutes
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0:00.0 | Raylib is a lightweight, beginner-friendly, and open-source C library for game development, known for its simplicity and lack of external dependencies. |
0:09.1 | It's designed to streamline the creation of 2D and 3D games and has an intuitive API for managing graphics, audio, and input. |
0:17.3 | Ramon Santa Maria is the founder and lead developer of Raylib. He joins the show with |
0:22.7 | Joe Nash to talk about the Raylib project. Joe Nash is a developer, educator, and award-winning |
0:29.0 | community builder who has worked at companies including GitHub, Twilio, Unity, and PayPal. Joe got a start |
0:36.1 | in software development by creating mods and running servers for Gary's Mod. |
0:40.1 | And game development remains his favorite way to experience and explore new technologies and concepts. |
1:00.5 | Rebecca. Ray, welcome to the show. Thank you for joining me today. |
1:03.1 | Hello, Joe. Thanks for having me. It's a pleasure. |
1:07.2 | So, as we mentioned, you are developer of Raylib, which I'm sure lots of our audience are familiar with, a fantastic C library for, you know, game development and all kinds of |
1:10.9 | other, I guess, graphical application development. What I want to start with is the path leading |
1:16.1 | up to Ray Lip, which as I understand it, is 11 years old today. So we've got quite a journey. |
1:20.5 | Where did your interest in game development come from? Like way back before Ray Lib, |
1:23.9 | what led you to where we are today? Well, actually before Raylib, I was working in video games development. |
1:29.8 | I worked in EA for some years and also work in small companies. |
1:36.0 | I also tried to create my own company, published a couple of mobile games for Windows |
1:40.8 | phone at that moment. |
1:42.7 | And after that, I got a job as a professor in a private education institution. |
1:49.0 | Actually, it was the first one to start teaching video games, |
1:52.0 | an official video game development course here in Spain, I think, actually. |
1:57.0 | And my task was teaching video games programming to mostly art students. |
2:05.5 | And yeah, that was a challenge because, well, usually the artist students were not that |
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