The Present and Future of AI Policy
City Journal Audio
Manhattan Institute
4.7 • 657 Ratings
🗓️ 14 August 2024
⏱️ 29 minutes
🧾️ Download transcript
Summary
Nick Whitaker joins Jordan McGillis to discuss his Manhattan Institute report, "A Playbook for AI Policy," and the future of artificial intelligence utilization.
Transcript
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| 0:00.0 | Hello and welcome to 10 blocks. I'm Jordan McGillis, economics editor of City Journal. On the show today is Nick Whitaker. |
| 0:23.8 | Nick is a Manhattan Institute fellow, and he's just published a report on artificial intelligence, titled A Playbook for AI Policy. Nick, thanks for joining me. |
| 0:32.1 | Thanks for having me. First things first, explain AI to me like I'm five. |
| 0:37.3 | Yeah, so look, AI as a term has been around for a long time, at least since the 1950s. |
| 0:43.8 | And I think you and I were growing up, you know, we heard about AIs in video games. |
| 0:48.3 | And we heard about, you know, AI and software applications. |
| 0:51.5 | But these weren't necessarily AIs in any kind of significant way. |
| 0:56.2 | It was in sort of the strictest sense, automating cognitive labor, you know, the video game |
| 1:01.4 | would, you know, have an NPC that would play against you. |
| 1:04.5 | But it wasn't really learning. |
| 1:06.0 | It wasn't really able to operate on its own. |
| 1:08.1 | It wasn't really able to kind of consider a new idea or to sort |
| 1:12.0 | to sort of do anything that hadn't been directly programmed to do. That really started to change |
| 1:16.8 | in the 2010s when what's called the Deep Learning Revolution kicked off, where models were made |
| 1:24.8 | that could, you know, sort of be trained over large quantities of information. |
| 1:29.0 | And then those models actually could sort of engage with you in a more sort of open and general way than any kind of previous thing that was called AI had been able to. |
| 1:41.0 | So you first saw these in sort of computer vision and image networks. There |
| 1:46.7 | was a program called AlexNet, which was able to recognize objects and images, like a cat or a dog, |
| 1:52.7 | with far more accuracy than any previous program had to be able to. You then saw this in kind of the |
| 1:59.8 | most pronounced examples in AlphaGo, where for the first time, |
| 2:03.9 | a computer was able to not only beat top players in chess and go, but actually able to do this |
| 2:15.3 | by simply watching games of chess occur rather than being sort of given |
... |
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