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The Official Xbox Podcast

The Outer Worlds 2: Fanatical Factions and Reactive Radios | Official Xbox Podcast

The Official Xbox Podcast

Official Xbox Podcast

Video Games, Leisure

4.41.3K Ratings

🗓️ 21 October 2025

⏱️ 27 minutes

🧾️ Download transcript

Summary

In this episode of the Official Xbox Podcast, we're visiting Obsidian Entertainment as they're getting ready to release their awesome action RPG, The Outer Worlds 2. We're diving deep into Arcadia and learning all about each faction's unique and reactive radio stations, including how the original songs, ads, skits, and eccentric DJs all add flavor, feel, guidance, and lore to this story-driven game.


00:00 Introduction

01:07 Walk and talk with Brandon

02:24 What are you most excited for players to experience?

03:04 What is Outer Worlds 2?

04:19 Sitting down with Leonard and Brandon

05:00 What does it mean to be a Creative Director?

06:56 Radio talk and the inspiration to have it in the game

08:51 What are some of the radio stations?

10:56 What was it like playing the game internally and interpreting the propaganda of each radio station?

12:20 What was the writing and casting process for the radio DJs?

14:20 Reactivity with the radio stations

18:54 The conversational Moon Man Menu

21:20 What is your favorite ad, PSA, or song from Outer Worlds 2?

23:59 What are you most excited to see?

26:57 Outro


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Transcript

Click on a timestamp to play from that location

0:00.0

Games in this podcast range from E to M.

0:06.0

Oh, didn't see you there.

0:09.0

What's it going on everybody?

0:10.0

Welcome back to the official Xbox podcast.

0:12.0

It's the only podcast coming to you from inside Xbox.

0:15.0

And as you can see, once again, I'm back at Upsidian Entertainment

0:18.0

because they're about to ship the Auto Worlds 2,

0:20.0

which launches October 29th on consoles, PC, and of course, day one with Xbox Game Pass Ultimate. Obsidian is known for many things, but one of those things is building great RPGs, and part of building a great RPG is building one that's immersive, building one that the player feels like they're a part of, and one of the ways Obsidian is doing that is by building in a radio.

0:39.4

Sounds weird, right? But yes, they're building in a radio into the game. And not just any radio, one that actually reacts to you, the player, and your actions. So I want to learn more about it. So that's what I'm going to do because I mean, I'm here. So might as well, right? So we're gonna go find somebody to talk about it and I'm gonna take this

0:55.9

Moonman head home because, I mean, it's pretty sick, isn't it?

0:59.9

So let's go.

1:01.5

Two obsidian.

1:09.9

All right, so I was walking the halls, making myself feel at home.

1:12.6

I got myself a cold brew.

1:13.8

They have it on tap here, by the way.

1:15.3

And then I ran into Brandon Adler, who you should recognize from a podcast we did before.

1:20.1

And just to get prepared for this before the cameras started rolling, I was like, Brandon,

1:23.4

what's your title?

1:24.6

And Brandon said, Emperor.

1:26.1

What does that mean?

1:27.0

First, I don't remember saying that at all. I think you may have interpreted that. Here. I'm pretty sure I say game director. Here we go. The gaslighting is on something else today. But I watched back a lot of my interviews, and I realized that I asked the same question over and over again. Okay. But it's because I generally want to know. Like you're about to ship a game, the third game that Obsidian has shipped this year, the Outer Worlds too.

1:47.8

Right. ask the same question over and over again. Okay. But it's because I generally want to know, like you're about to ship a game,

...

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