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Nintendo Powercast - Nintendo Podcast

The Otterman Empire Dev Interview, Nintendo Podcast, NPC 250

Nintendo Powercast - Nintendo Podcast

N64Josh.com

Leisure, Video Games

4.5581 Ratings

🗓️ 30 December 2019

⏱️ 23 minutes

🧾️ Download transcript

Summary

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Transcript

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0:00.0

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0:04.4

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0:08.1

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0:15.0

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0:24.6

Take time to think,

0:26.6

Yeah, but where I die for What is going on? You're listening to Episode 250 of the Nintendo Powercast. I'm your host, N64. Josh.

0:52.8

My player two, we've got a little indie showcase going on. Kieran from Triheart Interactive. How are you? I'm good, thank you. How are you? I'm doing great. I'm doing great. So we are across the pond from each other. It's 8 a.m. for me and 4 p.m. for him. So we're making this thing work. This is going to kind of be a special episode. We're going to just, we're going to talk about the game that they have coming out on, uh, um, I believe switch, PC and, and other consoles as well, correct? Uh, yeah, we're, we're launching, uh, initially on Xbox switch and PC, um, with our eye on a couple of more platforms in the future.

1:29.2

There you go.

1:30.0

There you go.

1:30.7

So let's start real quick and just tell us the name of the game and give us the quick rundown.

1:36.8

Okay, so the game's called the Ottoman Empire.

1:40.4

And it is a fast action party shooter set in otter space.

1:46.6

A bit of a heavy on the puns.

1:49.8

Definitely heavy on the puns.

1:51.1

It features eight to ten characters across a vast galaxy that we've created ourselves.

1:58.5

And it's like an objective base shooter.

2:18.7

Because it's early and I'm still in my first cup, you said otter space, didn't you? Yeah, I did. You did. Okay. Yeah, it just went over my head. That's all. So, yeah, I like it. I like it. And so you play, I watched some gameplay before, before we jumped in the call here. You're playing as, as an otter. It's like a third person shooter and it looked like you could swim as well as jump around. There was like a jetpack

2:24.4

and some things like that. Yeah, traversal is a heavy kind of proponent of the game. We wanted to make a

2:32.0

game that kind of had no limitations in terms of

2:35.1

traversal across the map. And because it's a party game as well, everything's quite on top of

2:40.3

each other. So it's quite fast-paced. A jet packs a big part of that as well. I like it. Okay,

2:47.3

well, let's let's step back a little bit here. And I want to know a little bit about you. Like, let's let's talk back a little bit, Kieran. I want to know a little bit about

...

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