4.9 • 1.5K Ratings
🗓️ 18 December 2021
⏱️ 50 minutes
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0:00.0 | The following is an iHeartRadio podcast. |
0:06.4 | Ladies and gentlemen, please take your seats. Our show is about to begin. |
0:12.0 | And now, part three of the Legend of Zelda, Ocarina of Time. This is the soundtrack show. |
0:30.4 | Welcome back to the soundtrack show. I'm your host David W. Collins and this is our third and final look |
0:59.6 | at The Legend of Zelda, Ocarina of Time. A video game from 1998 for the Nintendo 64 home console |
1:07.1 | with a musical score by Koji Kondo. In our last two episodes, we discussed the interactive |
1:13.7 | nature of this score, which has more meaning in this game than most. Not only does the music change |
1:19.1 | when you enter different areas of the game, not only does it change when you are in danger or are |
1:23.5 | safe, or you make a great achievement, find some important object, etc. But at the very heart of |
1:29.3 | the game lies a playable digital Ocarina, one which you must learn to use or play to unlock secrets, |
1:37.6 | travel to distant lands, or even go through time in order to experience the game's full adventure. |
1:44.0 | This game is unique with its blurred lines of diagetic and non-diagetic music, |
1:49.9 | oftentimes making little to no distinction between what we as the gamer can hear and what |
1:55.3 | exists in the game's fictional world of high rule. The end result is a seamless musical blend, |
2:02.4 | largely due to the game's overall musical theme. In this episode, we're going to continue our |
2:08.4 | exploration of this musical theme and discover that it plays right up to the very end of the game |
2:14.1 | when we find and defeat the evil Ganondorf and restore peace to the kingdom of high rule. |
2:20.4 | In our last episode, we had just completed the game's opening act, a long sequence that plays |
2:25.9 | out as a mini version of the overall game. We learn the game mechanics, we get a sense of the world |
2:31.6 | of the characters and locations, and we experience three wildly different dungeons, culminating in |
2:37.6 | what we think is a big victory, only to discover the real game is just beginning. We met our main |
2:44.0 | character, Link, as a small child in the Kokiri forest. Now, after being asleep for seven years |
... |
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