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99% Invisible

The Landlord’s Game

99% Invisible

SiriusXM Podcasts and Roman Mars

Arts, Design

4.828.1K Ratings

🗓️ 18 November 2015

⏱️ 14 minutes

🧾️ Download transcript

Summary

From rock-paper-scissors, to tennis, to Mario Kart, every game is a designed system and all games are grounded in the same design principles. One popular game in particular has a mixed reputation with game players and designers alike: Monopoly.

Transcript

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0:00.0

This is 99% invisible.

0:02.6

I'm Roman Mars.

0:05.2

Every game from rock paper scissors to tennis to Mario card

0:09.4

is a design system.

0:11.0

I like to think of game design as a design discipline that is sort of shoulder

0:15.8

to shoulder with other design fields like graphic design or architecture or industrial design.

0:22.2

This is Eric Zimmerman. I work at the NYU Game Center and I'm actually a professor of game design if you can believe it.

0:30.0

The raw materials that game designers work with are the rules.

0:34.5

What game designers do, in essence, is create the rules of the game.

0:40.4

But when players enter into the system of a game and decide to follow the rules, what results is play?

0:48.0

And play is the opposite of rules.

0:50.1

So while rules are fixed and rigid and logical, play is improvisational and creative and

0:56.2

spontaneous.

0:57.7

And that's such an amazing weird little paradox of games.

1:02.6

The goal of good game design is what Eric calls meaningful play.

1:07.9

And it's sort of a shorthand for making sure that you're taking care of your players.

1:14.3

Ensuring that players stay engaged and that their actions have consequences.

1:18.8

All of that makes sense.

1:20.8

That's Blake Eskin.

1:22.2

He makes the Observatory Podcast for a design observer.

1:25.0

But there's one game, it's a really popular one, and when I play it, I don't feel

1:29.7

taken care of as a player. I feel bored, I feel trapped, I feel like it's never going to end.

...

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