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Imaginary Worlds

The Human Touch

Imaginary Worlds

Eric Molinsky

Arts, Science Fiction, Fiction, Society & Culture

4.82.1K Ratings

🗓️ 2 February 2023

⏱️ 33 minutes

🧾️ Download transcript

Summary

I’ve been following parallel media stories about visual artists in two different fields. Each story is about artists who create fantastical images, but they’re worried they can no long practice their craft or earn a living. First, a visual effects artist who worked with Marvel explains (as read by the actor Peter Grosz) why Marvel is so dysfunctional, and how the studio may be pushing the effects industry to the brink. Former VFX exec Scott Ross discusses how the system is set up to exploit visual effects companies and pit them against each other. Shifting focus from Hollywood to Silicon Valley. I talk with artist Steven Zapata about why AI image generating programs are an existential threat to artists, especially freelance fantasy illustrators. And Orbit Books creative director Lauren Panepinto explains why she doesn't think AI will be putting her, or the fantasy artists she works with, out of work yet. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here or email [email protected]. Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

Hey everyone, before we begin, I want to let you know that my class creating a narrative

0:05.8

podcast is back to being in person at NYU.

0:10.4

If you live in the New York area, classes begin on Saturday, March 4.

0:14.7

You can sign up on the website for NYU's School of Professional Studies.

0:18.3

Also, if you're interested in advertising on the show, we have a new email address for

0:22.6

you to contact.

0:23.9

You can reach us at sponsorsatmultitude.productions.

0:28.4

Thanks.

0:29.4

You're listening to Imaginary Worlds, a show about how we create them and why we suspend

0:39.2

our disbelief, I'm Eric Mulinsky.

0:42.8

Over the last six months, I've been following two stories about visual artists in different

0:47.4

mediums.

0:48.8

And there are a lot of parallels between these stories.

0:52.4

Both stories are about artists who make a living creating fantastical images, but they're

0:57.0

not sure if they can keep doing what they love anymore.

1:00.3

And what's hampering their careers is a supercharged mix of high tech and capitalism.

1:06.0

In both stories, the artists have tried to change things from within the system, but it's

1:10.1

not working.

1:11.5

So they're trying to take matters into their own hands.

1:15.0

And both stories reflect larger issues around how we value commercial artists in our society.

1:22.8

This began with the story of visual effects artists working for Marvel.

1:28.0

Visual effects take up a lot of screen time in the Marvel Cinematic Universe.

...

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