4.9 • 9 Ratings
🗓️ 28 February 2023
⏱️ 17 minutes
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0:00.0 | Welcome back to M-Lex's podcast, the third and last instalment of our special series dealing with the United States Federal Trade Commission. |
0:18.7 | I'm James Panicki, M-Lexis Asia Pacific Senior Editor, |
0:21.9 | coming to you from the LexisNexis offices in Melbourne, Australia. It's great to see you again. |
0:27.4 | Now, our subscribers would be all too familiar with our coverage of an interesting acquisition, |
0:32.5 | Meta's Play for Within, a software company that develops apps for VR devices, with VR being virtual reality. |
0:41.1 | And there's one product in particular that's of interest here, the VR workout game Supernatural. |
0:46.6 | The deal and the FTC's attempts to block it are of particular interest to us. |
0:51.6 | Why is that? |
0:52.5 | Well, there are a number of very sensitive issues at play here, |
0:56.2 | including the ability of antitrust enforcers to argue against a deal, not because there are |
1:01.7 | overlapsed today, but because of competition concerns that might arise later. Now, the FTC was |
1:07.9 | ultimately unsuccessful in blocking the deal, and we now know that the agency isn't willing to pursue an administrative legal challenge. |
1:16.3 | Yet these outcomes have a lot to tell us about what lies ahead. |
1:20.1 | To walk us through the meta within deal, we're joined now from our offices in San Francisco by Mike Acton, an Mnlex senior correspondent, who has written |
1:28.9 | a very fine piece of analysis. So Mike Meta, of course, has made a big bet on the Metaverse, |
1:35.2 | as we all know, and I suppose that is ostensibly why Facebook decided to change its parent |
1:40.2 | company's name to Meta. But first maybe explain to us what within and supernatural actually |
1:47.2 | are and how they fit into this Meta vision. Yes, so Meta is taking a big bet on the Metaverse |
1:53.9 | last year. It reported that it made a $14 billion operating loss on reality Labs, which is its division that focuses on the |
2:04.4 | VR sector. So what's supernatural? It's a fitness app, a very popular one at that that is available |
2:11.7 | on the VR app goggles, which Meta offers the Quest headsets. |
2:18.3 | So it's important to think about this space as a sort of nascent market, and the idea is that |
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