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Marketplace Tech

The case for the FTC to rein in Big Tech for online safety

Marketplace Tech

American Public Media

Technology, News

4.61.2K Ratings

🗓️ 30 June 2025

⏱️ 10 minutes

🧾️ Download transcript

Summary

Haley Hinkle, policy counsel at the advocacy group Fairplay, recently formulated a case brought to the FTC, saying there are powers afforded to the Commission to impose new children's safety regulations on internet companies. She specifically points to Section 5 of the FTC Act, which prohibits “unfair or deceptive acts or practices in or affecting commerce.”

Transcript

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0:00.0

Do we even need new laws to boost children's safety online?

0:06.0

From American Public Media, this is Marketplace Tech.

0:09.0

I'm Novosafo.

0:10.0

I want to introduce you to someone who answers the question I posed with a yes and a no.

0:24.8

That someone is Haley Hinkle.

0:26.6

She's Policy Council at the Advocacy Group Fairplay.

0:29.5

Not too long ago, she formulated a case brought to the Federal Trade Commission.

0:34.1

Hinkle says that in the absence of comprehensive federal policy,

0:36.9

there are powers

0:37.9

already afforded to the FTC to impose new children's safety regulations on internet companies.

0:44.9

Hinkle points to section five of the FTC Act, which prohibits, quote, unfair or deceptive acts or

0:51.6

practices in or affecting commerce, close quote. The FTC's policy statement on

0:57.9

unfairness, which is not a new policy statement. It's actually from the 1980s, sets out three

1:05.2

criteria for addressing a business act or practice as unfair. It has to result in substantial consumer injury.

1:12.8

The injury can't be outweighed by any countervailing benefits to consumers or competition,

1:17.3

and the injury cannot be reasonably avoided by consumers. And so that three-part test fits, frankly,

1:24.7

very nicely with scrutiny of some of the design practices that we see big tech using to keep kids online, spending more money, creating more data.

1:36.4

What are those practices? You've mentioned doom scrolling, auto play, things like that, gamification in general.

1:42.5

Yeah, absolutely. Absolutely. Time maximizing practices, including endless scroll, auto play, on video games, things like

1:50.1

loot boxes and gambling like mechanisms, quantified popularity metrics.

1:56.0

So things like like counts and follower counts are also a very potent sort of engagement maximizing tool for kids.

2:05.1

And why would the FTC be able to limit those or change those practices specifically as it pertains to children?

...

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